Add character sprite system with female rival
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@@ -0,0 +1,106 @@
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import BattleScene from "../battle-scene";
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export default class CharSprite extends Phaser.GameObjects.Container {
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private sprite: Phaser.GameObjects.Sprite;
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private transitionSprite: Phaser.GameObjects.Sprite;
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public key: string;
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public variant: string;
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public shown: boolean;
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constructor(scene: BattleScene) {
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super(scene, (scene.game.canvas.width / 6) + 32, -42);
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}
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setup(): void {
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[ this.sprite, this.transitionSprite ] = new Array(2).fill(null).map(() => {
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const ret = this.scene.add.sprite(0, 0, '', '');
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ret.setOrigin(0.5, 1);
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this.add(ret);
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return ret;
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});
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this.transitionSprite.setVisible(false);
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this.setVisible(false);
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this.shown = false;
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}
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showCharacter(key: string, variant: string): Promise<void> {
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return new Promise(resolve => {
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if (!key.startsWith('c_'))
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key = `c_${key}`;
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if (this.shown) {
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if (key === this.key && variant === this.variant)
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return resolve();
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if (key !== this.key)
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return this.hide().then(() => this.showCharacter(key, variant));
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this.setVariant(variant).then(() => resolve());
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return;
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}
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this.sprite.setTexture(key, variant);
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(this.scene as BattleScene).fieldUI.bringToTop(this);
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this.scene.tweens.add({
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targets: this,
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x: (this.scene.game.canvas.width / 6) - 102,
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duration: 750,
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ease: 'Cubic.easeOut',
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onComplete: () => {
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resolve();
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}
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});
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this.setVisible(this.scene.textures.get(key).key !== '__MISSING');
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this.shown = true;
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this.key = key;
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this.variant = variant;
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});
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}
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setVariant(variant: string): Promise<void> {
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return new Promise(resolve => {
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(this.scene as BattleScene).fieldUI.bringToTop(this);
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this.transitionSprite.setTexture(this.key, variant);
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this.transitionSprite.setAlpha(0);
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this.transitionSprite.setVisible(true);
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this.scene.tweens.add({
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targets: this.transitionSprite,
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alpha: 1,
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duration: 250,
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ease: 'Sine.easeIn',
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onComplete: () => {
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this.sprite.setTexture(this.key, variant);
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this.transitionSprite.setVisible(false);
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resolve();
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}
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});
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this.variant = variant;
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});
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}
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hide(): Promise<void> {
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return new Promise(resolve => {
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if (!this.shown)
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return resolve();
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this.scene.tweens.add({
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targets: this,
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x: (this.scene.game.canvas.width / 6) + 32,
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duration: 750,
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ease: 'Cubic.easeIn',
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onComplete: () => {
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if (!this.shown)
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this.setVisible(false);
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resolve();
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}
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});
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this.shown = false;
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});
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};
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}
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@@ -28,12 +28,16 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
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private showTextInternal(text: string, delay: integer, callback: Function, callbackDelay: integer, prompt: boolean, promptDelay: integer) {
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if (delay === null || delay === undefined)
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delay = 20;
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let charVarMap = new Map<integer, string>();
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let delayMap = new Map<integer, integer>();
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let soundMap = new Map<integer, string>();
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const actionPattern = /@(d|s)\{(.*?)\}/;
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const actionPattern = /@(c|d|s)\{(.*?)\}/;
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let actionMatch: RegExpExecArray;
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while ((actionMatch = actionPattern.exec(text))) {
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switch (actionMatch[1]) {
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case 'c':
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charVarMap.set(actionMatch.index, actionMatch[2]);
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break;
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case 'd':
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delayMap.set(actionMatch.index, parseInt(actionMatch[2]));
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break;
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@@ -67,10 +71,13 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
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delay: delay,
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callback: () => {
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const charIndex = text.length - this.textTimer.repeatCount;
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const charVar = charVarMap.get(charIndex);
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const charSound = soundMap.get(charIndex);
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const charDelay = delayMap.get(charIndex);
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this.message.setText(text.slice(0, charIndex));
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const advance = () => {
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if (charVar)
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this.scene.charSprite.setVariant(charVar);
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if (charSound)
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this.scene.playSound(charSound);
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if (callback && !this.textTimer.repeatCount) {
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