Fix for single battle trainer summoning issue
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@@ -2104,7 +2104,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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switchOutTarget.scene.field.remove(switchOutTarget);
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if (switchOutTarget.hp)
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user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, switchOutTarget.getFieldIndex(), user.scene.currentBattle.trainer.getNextSummonIndex(), false, this.batonPass, false));
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user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, switchOutTarget.getFieldIndex(), user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot), false, this.batonPass, false));
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} else {
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switchOutTarget.setVisible(false);
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