Fix for single battle trainer summoning issue

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Flashfyre committed 2024-03-21 12:18:10 -04:00
1 parent 945236f760
commit 918a0d77f1
2 files changed
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@@ -2104,7 +2104,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
switchOutTarget.scene.field.remove(switchOutTarget);
if (switchOutTarget.hp)
user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, switchOutTarget.getFieldIndex(), user.scene.currentBattle.trainer.getNextSummonIndex(), false, this.batonPass, false));
user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, switchOutTarget.getFieldIndex(), user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot), false, this.batonPass, false));
} else {
switchOutTarget.setVisible(false);