Fix Sturdy HP check in wrong place
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@@ -1172,8 +1172,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
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}
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if (damage.value && this.getHpRatio() === 1) {
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applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, this, source, battlerMove, cancelled, damage);
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if (damage.value) {
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if (this.getHpRatio() === 1)
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applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, this, source, battlerMove, cancelled, damage);
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const oneHitKo = result === HitResult.ONE_HIT_KO;
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damage.value = this.damageAndUpdate(damage.value, result as DamageResult, isCritical, oneHitKo, oneHitKo);
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