Move weather effects to the end of the turn
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@@ -249,12 +249,11 @@ export const biomePools: BiomePools = {
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{ 1: [ Species.RATTATA ], 20: [ Species.RATICATE ] },
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Species.GRIMER,
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{ 1: [ Species.KOFFING ], 35: [ Species.WEEZING ] },
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{ 1: [ Species.STUNKY ], 34: [ Species.SKUNTANK ] },
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{ 1: [ Species.PATRAT ], 20: [ Species.WATCHOG ] },
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{ 1: [ Species.LILLIPUP ], 16: [ Species.HERDIER ], 32: [ Species.STOUTLAND ] },
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{ 1: [ Species.TRUBBISH ], 36: [ Species.GARBODOR ] }
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],
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[BiomePoolTier.UNCOMMON]: [ { 1: [ Species.BURMY ], 20: [ Species.WORMADAM ] } ],
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[BiomePoolTier.UNCOMMON]: [ { 1: [ Species.BURMY ], 20: [ Species.WORMADAM ] }, { 1: [ Species.STUNKY ], 34: [ Species.SKUNTANK ] } ],
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[BiomePoolTier.RARE]: [],
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[BiomePoolTier.SUPER_RARE]: [ Species.EEVEE, Species.SMEARGLE ],
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[BiomePoolTier.ULTRA_RARE]: [ Species.DITTO, Species.CASTFORM ],
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@@ -2808,11 +2807,11 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.STUNKY, Type.POISON, Type.DARK, [
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[ Biome.CITY, BiomePoolTier.COMMON ]
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[ Biome.CITY, BiomePoolTier.UNCOMMON ]
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]
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],
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[ Species.SKUNTANK, Type.POISON, Type.DARK, [
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[ Biome.CITY, BiomePoolTier.COMMON ],
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[ Biome.CITY, BiomePoolTier.UNCOMMON ],
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[ Biome.CITY, BiomePoolTier.BOSS ]
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]
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],
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