Increase EXP max level to 10000
Increase EXP max level to 10000; add new battle BGs and random props for enemy side
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b82d3a55e4
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930b960374
23 files changed
+151
-74
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@@ -4,7 +4,7 @@ import * as Utils from '../utils';
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import { addTextObject, TextStyle } from './text';
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import { getGenderSymbol, getGenderColor } from '../data/gender';
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import { StatusEffect } from '../data/status-effect';
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import BattleScene from '../battle-scene';
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import BattleScene, { maxExpLevel } from '../battle-scene';
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export default class BattleInfo extends Phaser.GameObjects.Container {
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private player: boolean;
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@@ -217,7 +217,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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const relLevelExp = getLevelRelExp(this.lastLevel + 1, battler.species.growthRate);
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const levelExp = levelUp ? relLevelExp : battler.levelExp;
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let ratio = relLevelExp ? levelExp / relLevelExp : 0;
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if (this.lastLevel >= 100) {
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if (this.lastLevel >= maxExpLevel) {
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if (levelUp)
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ratio = 1;
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instant = true;
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@@ -1,4 +1,4 @@
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import BattleScene, { Button } from "../battle-scene";
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import BattleScene, { Button, maxExpLevel } from "../battle-scene";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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import * as Utils from "../utils";
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@@ -482,7 +482,7 @@ export default class SummaryUiHandler extends UiHandler {
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});
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const totalLvExp = getLevelTotalExp(this.pokemon.level, this.pokemon.species.growthRate);
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const expRatio = this.pokemon.level < 100 ? this.pokemon.levelExp / totalLvExp : 0;
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const expRatio = this.pokemon.level < maxExpLevel ? this.pokemon.levelExp / totalLvExp : 0;
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const expLabel = addTextObject(this.scene, 6, 112, 'EXP. POINTS', TextStyle.SUMMARY);
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expLabel.setOrigin(0, 0);
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@@ -496,7 +496,7 @@ export default class SummaryUiHandler extends UiHandler {
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expText.setOrigin(1, 0);
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statsContainer.add(expText);
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const nextLvExp = this.pokemon.level < 100
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const nextLvExp = this.pokemon.level < maxExpLevel
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? getLevelTotalExp(this.pokemon.level + 1, this.pokemon.species.growthRate) - this.pokemon.levelExp
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: 0;
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const nextLvExpText = addTextObject(this.scene, 208, 128, nextLvExp.toString(), TextStyle.WINDOW);
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