Increase EXP max level to 10000

Increase EXP max level to 10000; add new battle BGs and random props for enemy side
This commit is contained in:
Flashfyre committed 2023-05-09 12:43:28 -04:00
1 parent b82d3a55e4
commit 930b960374
23 files changed
+151 -74

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+2 -2
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@@ -4,7 +4,7 @@ import * as Utils from '../utils';
import { addTextObject, TextStyle } from './text';
import { getGenderSymbol, getGenderColor } from '../data/gender';
import { StatusEffect } from '../data/status-effect';
import BattleScene from '../battle-scene';
import BattleScene, { maxExpLevel } from '../battle-scene';
export default class BattleInfo extends Phaser.GameObjects.Container {
private player: boolean;
@@ -217,7 +217,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
const relLevelExp = getLevelRelExp(this.lastLevel + 1, battler.species.growthRate);
const levelExp = levelUp ? relLevelExp : battler.levelExp;
let ratio = relLevelExp ? levelExp / relLevelExp : 0;
if (this.lastLevel >= 100) {
if (this.lastLevel >= maxExpLevel) {
if (levelUp)
ratio = 1;
instant = true;
+3 -3
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@@ -1,4 +1,4 @@
import BattleScene, { Button } from "../battle-scene";
import BattleScene, { Button, maxExpLevel } from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
import * as Utils from "../utils";
@@ -482,7 +482,7 @@ export default class SummaryUiHandler extends UiHandler {
});
const totalLvExp = getLevelTotalExp(this.pokemon.level, this.pokemon.species.growthRate);
const expRatio = this.pokemon.level < 100 ? this.pokemon.levelExp / totalLvExp : 0;
const expRatio = this.pokemon.level < maxExpLevel ? this.pokemon.levelExp / totalLvExp : 0;
const expLabel = addTextObject(this.scene, 6, 112, 'EXP. POINTS', TextStyle.SUMMARY);
expLabel.setOrigin(0, 0);
@@ -496,7 +496,7 @@ export default class SummaryUiHandler extends UiHandler {
expText.setOrigin(1, 0);
statsContainer.add(expText);
const nextLvExp = this.pokemon.level < 100
const nextLvExp = this.pokemon.level < maxExpLevel
? getLevelTotalExp(this.pokemon.level + 1, this.pokemon.species.growthRate) - this.pokemon.levelExp
: 0;
const nextLvExpText = addTextObject(this.scene, 208, 128, nextLvExp.toString(), TextStyle.WINDOW);