Laser Focus support, with the added BattlerTagTypes to support it (#103)
* Added a new BattlerTagType and support for Laser Focus BattlerTagType.ALWAYS_CRIT * Updated battler-tags to support ALWAYS_CRIT * Added ALWAYS_CRIT = "ALWAYS_CRIT", for the updated battler-tag-type * Updated the crit formula to include the new critAlways * Updated crit logic to include critAlways, fixed indents
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@@ -41,6 +41,7 @@ export enum BattlerTagType {
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HIDDEN = "HIDDEN",
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FIRE_BOOST = "FIRE_BOOST",
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CRIT_BOOST = "CRIT_BOOST",
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ALWAYS_CRIT = "ALWAYS_CRIT",
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NO_CRIT = "NO_CRIT",
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IGNORE_ACCURACY = "IGNORE_ACCURACY",
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BYPASS_SLEEP = "BYPASS_SLEEP",
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