Add friendship system in place of win count

Add friendship system in place of win count; add soothe bell item
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Flashfyre committed 2023-12-21 23:00:45 -05:00
1 parent 8ed7b77868
commit 957b5d0fa7
11 files changed
+609 -549

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@@ -404,6 +404,12 @@ export class PokemonExpBoosterModifierType extends PokemonHeldItemModifierType {
}
}
export class PokemonFriendshipBoosterModifierType extends PokemonHeldItemModifierType {
constructor(name: string, iconImage?: string) {
super(name,'Increases friendship gain per victory by 50%', (_type, args) => new Modifiers.PokemonFriendshipBoosterModifier(this, (args[0] as Pokemon).id), iconImage);
}
}
export class TmModifierType extends PokemonModifierType {
public moveId: Moves;
@@ -673,6 +679,8 @@ export const modifierTypes = {
LUCKY_EGG: () => new PokemonExpBoosterModifierType('Lucky Egg', 40),
GOLDEN_EGG: () => new PokemonExpBoosterModifierType('Golden Egg', 100),
SOOTHE_BELL: () => new PokemonFriendshipBoosterModifierType('Soothe Bell'),
AMULET_COIN: () => new ModifierType('Amulet Coin', 'Increases money rewards by 20%', (type, _args) => new Modifiers.MoneyMultiplierModifier(type)),
GOLDEN_PUNCH: () => new PokemonHeldItemModifierType('Golden Punch', 'Grants 20% of damage inflicted as money', (type, args) => new Modifiers.DamageMoneyRewardModifier(type, (args[0] as Pokemon).id)),
COIN_CASE: () => new ModifierType('Coin Case', 'After every 10th battle, receive 10% of your money in interest', (type, _args) => new Modifiers.MoneyInterestModifier(type)),
@@ -809,6 +817,7 @@ const modifierPool = {
new WeightedModifierType(modifierTypes.REVIVER_SEED, 3),
new WeightedModifierType(modifierTypes.CANDY_JAR, 3),
new WeightedModifierType(modifierTypes.RARER_CANDY, 3),
new WeightedModifierType(modifierTypes.SOOTHE_BELL, 3),
new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, 2),
new WeightedModifierType(modifierTypes.GRIP_CLAW, 2),
new WeightedModifierType(modifierTypes.HEALING_CHARM, 1),