Fix crash for edge case with double battles

This commit is contained in:
Flashfyre committed 2023-07-04 12:51:28 -04:00
1 parent 9e0a8a3030
commit 969d54dd2e
3 files changed
+15 -13

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@@ -2581,7 +2581,7 @@ export function initMoves() {
.attr(StealHeldItemAttr),
new StatusMove(Moves.SPIDER_WEB, "Spider Web", Type.BUG, -1, 10, -1, "Opponent cannot escape/switch.", -1, 0, 2)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, 1, true),
new SelfStatusMove(Moves.MIND_READER, "Mind Reader", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 0, 2)
new StatusMove(Moves.MIND_READER, "Mind Reader", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 0, 2)
.attr(IgnoreAccuracyAttr),
new StatusMove(Moves.NIGHTMARE, "Nightmare", Type.GHOST, 100, 15, -1, "The sleeping opponent loses 25% of its max HP each turn.", -1, 0, 2)
.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
@@ -2643,7 +2643,7 @@ export function initMoves() {
new AttackMove(Moves.BONE_RUSH, "Bone Rush", Type.GROUND, MoveCategory.PHYSICAL, 25, 90, 10, -1, "Hits 2-5 times in one turn.", -1, 0, 2)
.attr(MultiHitAttr)
.makesContact(false),
new SelfStatusMove(Moves.LOCK_ON, "Lock-On", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 0, 2)
new StatusMove(Moves.LOCK_ON, "Lock-On", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 0, 2)
.attr(IgnoreAccuracyAttr),
new AttackMove(Moves.OUTRAGE, "Outrage", Type.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, 156, "User attacks for 2-3 turns but then becomes confused.", -1, 0, 2)
.attr(FrenzyAttr)