Add Pokemon heal function
parent
7dbf3f62da
commit
96a154f5e0
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@ -2485,7 +2485,7 @@ export class PokemonHealPhase extends CommonAnimPhase {
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const hpRestoreMultiplier = new Utils.IntegerHolder(1);
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if (!this.revive)
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this.scene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
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pokemon.hp = Math.min(pokemon.hp + this.hpHealed * hpRestoreMultiplier.value, pokemon.getMaxHp());
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pokemon.heal(this.hpHealed * hpRestoreMultiplier.value);
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pokemon.updateInfo().then(() => super.end());
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} else if (this.showFullHpMessage)
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this.message = getPokemonMessage(pokemon, `'s\nHP is full!`);
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@ -759,6 +759,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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heal(amount: integer): void {
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if (this.isFainted())
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return;
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this.hp = Math.min(this.hp + amount, this.getMaxHp());
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}
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addTag(tagType: BattlerTagType, turnCount?: integer, sourceMove?: Moves, sourceId?: integer): boolean {
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const existingTag = this.getTag(tagType);
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if (existingTag) {
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