Adjust game volume

This commit is contained in:
Flashfyre committed 2023-10-21 08:58:39 -04:00
1 parent c2cb433409
commit 96a15ccb0d
13 files changed
+62 -49

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@@ -236,7 +236,7 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
const soundConfig = { rate: (this.pitch * 0.01), volume: (this.volume * 0.01) };
if (this.resourceName) {
try {
scene.sound.play(this.resourceName, soundConfig);
scene.playSound(this.resourceName, soundConfig);
} catch (err) {
console.error(err);
}
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@@ -88,7 +88,7 @@ export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameOb
duration: bouncePower * baseBounceDuration,
ease: 'Cubic.easeIn',
onComplete: () => {
scene.sound.play('pb_bounce_1', { volume: bouncePower });
scene.playSound('pb_bounce_1', { volume: bouncePower });
bouncePower = bouncePower > 0.01 ? bouncePower * 0.5 : 0;
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@@ -184,7 +184,7 @@ export abstract class PokemonSpeciesForm {
}
cry(scene: BattleScene, soundConfig?: Phaser.Types.Sound.SoundConfig): integer {
scene.sound.play(this.speciesId.toString(), soundConfig);
scene.playSound(this.speciesId.toString(), soundConfig);
return scene.sound.get(this.speciesId.toString()).totalDuration * 1000;
}
}