Adjust game volume
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@@ -236,7 +236,7 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
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const soundConfig = { rate: (this.pitch * 0.01), volume: (this.volume * 0.01) };
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if (this.resourceName) {
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try {
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scene.sound.play(this.resourceName, soundConfig);
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scene.playSound(this.resourceName, soundConfig);
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} catch (err) {
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console.error(err);
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}
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