Adjust game volume
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@@ -88,7 +88,7 @@ export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameOb
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duration: bouncePower * baseBounceDuration,
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ease: 'Cubic.easeIn',
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onComplete: () => {
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scene.sound.play('pb_bounce_1', { volume: bouncePower });
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scene.playSound('pb_bounce_1', { volume: bouncePower });
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bouncePower = bouncePower > 0.01 ? bouncePower * 0.5 : 0;
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