Adjust game volume
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c2cb433409
commit
96a15ccb0d
13 files changed
+62
-49
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@@ -313,7 +313,7 @@ class ModifierOption extends Phaser.GameObjects.Container {
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return;
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const value = t.getValue();
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if (!bounce && value > lastValue) {
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this.scene.sound.play('pb_bounce_1', { volume: 1 / ++bounceCount });
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(this.scene as BattleScene).playSound('pb_bounce_1', { volume: 1 / ++bounceCount });
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bounce = true;
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} else if (bounce && value < lastValue)
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bounce = false;
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@@ -323,7 +323,7 @@ class ModifierOption extends Phaser.GameObjects.Container {
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if (this.modifierTypeOption.upgraded) {
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this.scene.time.delayedCall(remainingDuration, () => {
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this.scene.sound.play('upgrade');
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(this.scene as BattleScene).playSound('upgrade');
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this.pbTint.setPosition(this.pb.x, this.pb.y);
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this.pbTint.setTintFill(0xFFFFFF);
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this.pbTint.setAlpha(0);
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@@ -354,7 +354,7 @@ class ModifierOption extends Phaser.GameObjects.Container {
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return;
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this.pb.setTexture('pb', `${this.getPbAtlasKey(false)}_open`);
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this.scene.sound.play('pb_rel');
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(this.scene as BattleScene).playSound('pb_rel');
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this.scene.tweens.add({
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targets: this.pb,
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