Fix issue with generating enemy modifiers
This commit is contained in:
1 parent
de126dc35c
commit
970d014bfd
2 files changed
+3
-3
No files matched your search
@@ -635,7 +635,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
|
||||
this.scene.field.add(pokemon);
|
||||
if (!this.player) {
|
||||
const playerPokemon = this.scene.getPlayerPokemon() as Pokemon;
|
||||
if (playerPokemon.visible)
|
||||
if (playerPokemon?.visible)
|
||||
this.scene.field.moveBelow(pokemon, playerPokemon);
|
||||
this.scene.currentBattle.seenEnemyPartyMemberIds.add(pokemon.id);
|
||||
this.scene.updateModifiers(false);
|
||||
|
||||
Reference in new issue
Block a user