Add end biome and set final wave at 200
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@@ -2727,6 +2727,6 @@ export const allMoves = [
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.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true),
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new AttackMove(Moves.OBLIVION_WING, "Oblivion Wing", Type.FLYING, MoveCategory.SPECIAL, 80, 100, 10, -1, "User recovers 3/4 the HP inflicted on the opponent.", -1, 0, 6)
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.attr(HitHealAttr, 0.75),
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new AttackMove(Moves.DYNAMAX_CANNON, "Dynamax Cannon", Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, "Power is doubled if the target is over level 150.", -1, 0, 8)
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.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.level > 150 ? 2 : 1)
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new AttackMove(Moves.DYNAMAX_CANNON, "Dynamax Cannon", Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, "Power is doubled if the target is over level 200.", -1, 0, 8)
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.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.level > 200 ? 2 : 1)
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];
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