corrected uturn flip turn crash (#596)

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YounesM authored and GitHub committed 2024-05-13 18:52:36 -05:00
1 parent af86bdeb06
commit 9d90cc3e10
1 file changed
+1 -1
+1 -1
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@@ -13,7 +13,7 @@ export default class DamageNumberHandler {
add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
const scene = target.scene;
if (!scene.damageNumbersMode)
if (!scene?.damageNumbersMode)
return;
const battlerIndex = target.getBattlerIndex();