diff --git a/src/data/move.ts b/src/data/move.ts index de749ba3a..db0c062e2 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -2830,44 +2830,44 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr { case Biome.TOWN: moveId = Moves.TRI_ATTACK; break; - case Biome.PLAINS - || Biome.GRASS - || Biome.TALL_GRASS - || Biome.MEADOW - || Biome.FOREST - || Biome.JUNGLE: + case Biome.PLAINS: + case Biome.GRASS: + case Biome.TALL_GRASS: + case Biome.MEADOW: + case Biome.FOREST: + case Biome.JUNGLE: moveId = Moves.ENERGY_BALL; break; - case Biome.SEA - || Biome.SWAMP - || Biome.BEACH - || Biome.LAKE - || Biome.SEABED - || Biome.ISLAND: + case Biome.SEA: + case Biome.SWAMP: + case Biome.BEACH: + case Biome.LAKE: + case Biome.SEABED: + case Biome.ISLAND: moveId = Moves.HYDRO_PUMP; break; case Biome.MOUNTAIN: moveId = Moves.AIR_SLASH; break; - case Biome.BADLANDS - || Biome.DESERT - || Biome.WASTELAND - || Biome.CONSTRUCTION_SITE: + case Biome.BADLANDS: + case Biome.DESERT: + case Biome.WASTELAND: + case Biome.CONSTRUCTION_SITE: moveId = Moves.EARTH_POWER; break; case Biome.CAVE: moveId = Moves.POWER_GEM; break; - case Biome.ICE_CAVE - || Biome.SNOWY_FOREST: + case Biome.ICE_CAVE: + case Biome.SNOWY_FOREST: moveId = Moves.ICE_BEAM; break; case Biome.VOLCANO: moveId = Moves.FLAMETHROWER; break; - case Biome.GRAVEYARD - || Biome.RUINS - || Biome.TEMPLE: + case Biome.GRAVEYARD: + case Biome.RUINS: + case Biome.TEMPLE: moveId = Moves.SHADOW_BALL; break; case Biome.DOJO: @@ -2876,11 +2876,13 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr { case Biome.FAIRY_CAVE: moveId = Moves.MOONBLAST; break; - case Biome.ABYSS - || Biome.SPACE - || Biome.END: + case Biome.ABYSS: + case Biome.SPACE: moveId = Moves.DARK_PULSE; break; + case Biome.END: + moveId = Moves.ETERNABEAM; + break; } break; case TerrainType.MISTY: