Added Conversion
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7b28d9bf6e
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9e02d71c75
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@ -17,6 +17,7 @@ import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { BattlerIndex } from "../battle";
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import { BattlerIndex } from "../battle";
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import { Stat } from "./pokemon-stat";
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import { Stat } from "./pokemon-stat";
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import { TerrainType } from "./terrain";
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import { TerrainType } from "./terrain";
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import { getTypeParameterOwner } from "typescript";
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export enum MoveCategory {
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export enum MoveCategory {
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PHYSICAL,
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PHYSICAL,
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@ -2088,6 +2089,25 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
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}
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}
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}
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}
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export class FirstMoveTypeAttr extends MoveEffectAttr {
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constructor() {
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super(true);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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const firstMoveType = target.moveset[0].getMove().type
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user.summonData.types = [ firstMoveType ];
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user.scene.queueMessage(getPokemonMessage(user, ` converted\ninto the ${Utils.toReadableString(Type[firstMoveType])} type!`));
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return true;
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}
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}
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export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
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export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
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private enemyMoveset: boolean;
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private enemyMoveset: boolean;
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@ -2883,7 +2903,8 @@ export function initMoves() {
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.bitingMove(),
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.bitingMove(),
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new SelfStatusMove(Moves.SHARPEN, "Sharpen", Type.NORMAL, -1, 30, -1, "The user makes its edges more jagged, which raises its Attack stat.", -1, 0, 1)
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new SelfStatusMove(Moves.SHARPEN, "Sharpen", Type.NORMAL, -1, 30, -1, "The user makes its edges more jagged, which raises its Attack stat.", -1, 0, 1)
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.attr(StatChangeAttr, BattleStat.ATK, 1, true),
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.attr(StatChangeAttr, BattleStat.ATK, 1, true),
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new SelfStatusMove(Moves.CONVERSION, "Conversion (N)", Type.NORMAL, -1, 30, -1, "The user changes its type to become the same type as the move at the top of the list of moves it knows.", -1, 0, 1),
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new SelfStatusMove(Moves.CONVERSION, "Conversion", Type.NORMAL, -1, 30, -1, "The user changes its type to become the same type as the move at the top of the list of moves it knows.", -1, 0, 1)
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.attr(FirstMoveTypeAttr),
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new AttackMove(Moves.TRI_ATTACK, "Tri Attack", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, "The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.", 20, 0, 1)
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new AttackMove(Moves.TRI_ATTACK, "Tri Attack", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, "The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.", 20, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.attr(StatusEffectAttr, StatusEffect.BURN)
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.attr(StatusEffectAttr, StatusEffect.BURN)
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