Add endless mode

Add endless mode; prevent stat booster items from being transferred or stolen
This commit is contained in:
Flashfyre committed 2023-05-31 19:54:57 -04:00
1 parent ac9814e665
commit 9faa489f19
16 files changed
+241 -112

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+7 -3
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@@ -13,6 +13,7 @@ import StarterSelectUiHandler from './starter-select-ui-handler';
import EvolutionSceneHandler from './evolution-scene-handler';
import BiomeSelectUiHandler from './biome-select-ui-handler';
import TargetSelectUiHandler from './target-select-ui-handler';
import GameModeSelectUiHandler from './game-mode-select-ui-handler';
export enum Mode {
MESSAGE,
@@ -26,7 +27,8 @@ export enum Mode {
BIOME_SELECT,
STARTER_SELECT,
EVOLUTION_SCENE,
CONFIRM
CONFIRM,
GAME_MODE_SELECT
};
const transitionModes = [
@@ -37,7 +39,8 @@ const transitionModes = [
];
const noTransitionModes = [
Mode.CONFIRM
Mode.CONFIRM,
Mode.GAME_MODE_SELECT
];
export default class UI extends Phaser.GameObjects.Container {
@@ -63,7 +66,8 @@ export default class UI extends Phaser.GameObjects.Container {
new BiomeSelectUiHandler(scene),
new StarterSelectUiHandler(scene),
new EvolutionSceneHandler(scene),
new ConfirmUiHandler(scene)
new ConfirmUiHandler(scene),
new GameModeSelectUiHandler(scene)
];
}