Add power plant background
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@@ -332,7 +332,7 @@ export default class BattleScene extends Phaser.Scene {
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this.loadAtlas(baseBKey, 'arenas');
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if (getBiomeHasProps(bt)) {
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for (let p = 1; p <= 3; p++) {
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const isPropAnimated = p === 3 && btKey === 'end';
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const isPropAnimated = p === 3 && [ 'power_plant', 'end' ].find(b => b === btKey);
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const propKey = `${btKey}_b_${p}`;
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if (!isPropAnimated)
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this.loadImage(propKey, 'arenas');
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@@ -564,8 +564,6 @@ export class Arena {
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export function getBiomeKey(biome: Biome): string {
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switch (biome) {
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case Biome.POWER_PLANT:
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return 'ruins';
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case Biome.METROPOLIS:
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return 'slum';
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case Biome.JUNGLE:
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@@ -587,6 +585,7 @@ export function getBiomeHasProps(biomeType: Biome): boolean {
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case Biome.DESERT:
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case Biome.ICE_CAVE:
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case Biome.MEADOW:
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case Biome.POWER_PLANT:
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case Biome.VOLCANO:
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case Biome.GRAVEYARD:
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case Biome.FACTORY:
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