Add King's Rock and more berry types
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@@ -5,7 +5,7 @@ import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, HitsTagAttr, Mis
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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import { BerryModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, HealingBoosterModifier, HeldItemTransferModifier, HitHealModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, TempBattleStatBoosterModifier, TurnHealModifier } from "./modifier/modifier";
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import { BerryModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, HealingBoosterModifier, HeldItemTransferModifier, HitHealModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, TempBattleStatBoosterModifier, TurnHealModifier } from "./modifier/modifier";
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import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
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import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
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import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
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@@ -768,7 +768,7 @@ export abstract class MovePhase extends BattlePhase {
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}
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if (this.cancelled) {
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this.pokemon.getMoveHistory().push({ move: Moves.NONE, result: MoveResult.FAILED });
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this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAILED });
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this.end();
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return;
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}
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@@ -783,7 +783,7 @@ export abstract class MovePhase extends BattlePhase {
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if (success)
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this.scene.unshiftPhase(this.getEffectPhase());
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else {
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this.pokemon.getMoveHistory().push({ move: this.move.moveId, result: MoveResult.FAILED, virtual: this.move.virtual });
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this.pokemon.pushMoveHistory({ move: this.move.moveId, result: MoveResult.FAILED, virtual: this.move.virtual });
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this.scene.queueMessage('But it failed!');
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}
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@@ -900,7 +900,7 @@ abstract class MoveEffectPhase extends PokemonPhase {
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if (!this.hitCheck()) {
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this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
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user.getMoveHistory().push({ move: this.move.moveId, result: MoveResult.MISSED, virtual: this.move.virtual });
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user.pushMoveHistory({ move: this.move.moveId, result: MoveResult.MISSED, virtual: this.move.virtual });
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applyMoveAttrs(MissEffectAttr, user, target, this.move.getMove());
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this.end();
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return;
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@@ -911,9 +911,15 @@ abstract class MoveEffectPhase extends PokemonPhase {
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new MoveAnim(this.move.getMove().id as Moves, user, target).play(this.scene, () => {
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const result = !isProtected ? target.apply(user, this.move) : MoveResult.NO_EFFECT;
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++user.turnData.hitCount;
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user.getMoveHistory().push({ move: this.move.moveId, result: result, virtual: this.move.virtual });
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user.pushMoveHistory({ move: this.move.moveId, result: result, virtual: this.move.virtual });
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if (result !== MoveResult.NO_EFFECT && result !== MoveResult.FAILED) {
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applyMoveAttrs(MoveEffectAttr, user, target, this.move.getMove());
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if (result < MoveResult.NO_EFFECT) {
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const flinched = new Utils.BooleanHolder(false);
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user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
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if (flinched.value)
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target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
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}
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// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
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if (!isProtected && target.hp && !this.move.getMove().getAttrs(ChargeAttr).filter(ca => (ca as ChargeAttr).chargeEffect).length)
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applyMoveAttrs(MoveHitEffectAttr, user, target, this.move.getMove());
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