Add Pokeball select

This commit is contained in:
Flashfyre committed 2023-04-01 22:59:07 -04:00
1 parent 987697e6c7
commit a21595c790
8 files changed
+141 -8

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@@ -0,0 +1,123 @@
import { CommandPhase } from "../battle-phase";
import BattleScene from "../battle-scene";
import { getPokeballName, PokeballType } from "../pokeball";
import { addTextObject, TextStyle } from "../text";
import { Command } from "./command-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
export default class BallUiHandler extends UiHandler {
private pokeballSelectContainer: Phaser.GameObjects.Container;
private pokeballSelectBg: Phaser.GameObjects.Image;
private countsText: Phaser.GameObjects.Text;
private cursorObj: Phaser.GameObjects.Image;
constructor(scene: BattleScene) {
super(scene, Mode.BALL);
}
setup() {
const ui = this.getUi();
this.pokeballSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 115, -49);
this.pokeballSelectContainer.setVisible(false);
ui.add(this.pokeballSelectContainer);
this.pokeballSelectBg = this.scene.add.image(0, 0, 'ball_window');
this.pokeballSelectBg.setOrigin(0, 1);
this.pokeballSelectContainer.add(this.pokeballSelectBg);
let optionsTextContent = '';
for (let pb = 0; pb < Object.keys(this.scene.pokeballCounts).length; pb++)
optionsTextContent += `${getPokeballName(pb)}\n`;
optionsTextContent += 'CANCEL';
const optionsText = addTextObject(this.scene, 0, 0, optionsTextContent, TextStyle.WINDOW, { align: 'right', maxLines: 6 });
optionsText.setOrigin(0, 0);
optionsText.setPositionRelative(this.pokeballSelectBg, 42, 9);
optionsText.setLineSpacing(12);
this.pokeballSelectContainer.add(optionsText);
this.countsText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 5 });
this.countsText.setPositionRelative(this.pokeballSelectBg, 18, 9);
this.countsText.setLineSpacing(12);
this.pokeballSelectContainer.add(this.countsText);
this.setCursor(0);
}
show(args: any[]) {
super.show(args);
this.updateCounts();
this.pokeballSelectContainer.setVisible(true);
this.setCursor(this.cursor);
}
processInput(keyCode: integer) {
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
const ui = this.getUi();
let success = false;
const pokeballTypeCount = Object.keys(this.scene.pokeballCounts).length;
if (keyCode === keyCodes.Z || keyCode === keyCodes.X) {
success = true;
if (keyCode === keyCodes.Z && this.cursor < pokeballTypeCount) {
if (this.scene.pokeballCounts[this.cursor]) {
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.BALL, this.cursor);
this.scene.ui.setMode(Mode.COMMAND);
this.scene.ui.setMode(Mode.MESSAGE);
success = true;
} else
ui.playError();
} else {
ui.setMode(Mode.COMMAND);
success = true;
}
} else {
switch (keyCode) {
case keyCodes.UP:
success = this.setCursor(this.cursor ? this.cursor - 1 : pokeballTypeCount);
break;
case keyCodes.DOWN:
success = this.setCursor(this.cursor < pokeballTypeCount ? this.cursor + 1 : 0);
break;
}
}
if (success)
ui.playSelect();
}
updateCounts() {
this.countsText.setText(Object.values(this.scene.pokeballCounts).map(c => `x${c}`).join('\n'));
}
setCursor(cursor: integer): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
this.pokeballSelectContainer.add(this.cursorObj);
}
this.cursorObj.setPositionRelative(this.pokeballSelectBg, 12, 17 + 16 * this.cursor);
return ret;
}
clear() {
super.clear();
this.pokeballSelectContainer.setVisible(false);
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}
+1 -1
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@@ -61,7 +61,7 @@ export default class CommandUiHandler extends UiHandler {
success = true;
break;
case 1:
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.BALL, this.cursor);
ui.setModeWithoutClear(Mode.BALL);
success = true;
break;
case 2:
+1 -1
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@@ -34,7 +34,7 @@ export default class SwitchCheckUiHandler extends AwaitableUiHandler {
switchCheckText.setLineSpacing(12);
switchCheckContainer.add(switchCheckText);
this.setCursor(0)
this.setCursor(0);
}
show(args: any[]) {
+3
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@@ -7,11 +7,13 @@ import FightUiHandler from './fight-ui-handler';
import MessageUiHandler from './message-ui-handler';
import SwitchCheckUiHandler from './switch-check-ui-handler';
import ModifierSelectUiHandler from './modifier-select-ui-handler';
import BallUiHandler from './ball-ui-handler';
export enum Mode {
MESSAGE = 0,
COMMAND,
FIGHT,
BALL,
SWITCH_CHECK,
MODIFIER_SELECT,
PARTY
@@ -29,6 +31,7 @@ export default class UI extends Phaser.GameObjects.Container {
new BattleMessageUiHandler(scene),
new CommandUiHandler(scene),
new FightUiHandler(scene),
new BallUiHandler(scene),
new SwitchCheckUiHandler(scene),
new ModifierSelectUiHandler(scene),
new PartyUiHandler(scene)