Add Pokeball select
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@@ -0,0 +1,123 @@
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import { CommandPhase } from "../battle-phase";
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import BattleScene from "../battle-scene";
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import { getPokeballName, PokeballType } from "../pokeball";
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import { addTextObject, TextStyle } from "../text";
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import { Command } from "./command-ui-handler";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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export default class BallUiHandler extends UiHandler {
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private pokeballSelectContainer: Phaser.GameObjects.Container;
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private pokeballSelectBg: Phaser.GameObjects.Image;
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private countsText: Phaser.GameObjects.Text;
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private cursorObj: Phaser.GameObjects.Image;
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constructor(scene: BattleScene) {
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super(scene, Mode.BALL);
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}
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setup() {
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const ui = this.getUi();
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this.pokeballSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 115, -49);
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this.pokeballSelectContainer.setVisible(false);
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ui.add(this.pokeballSelectContainer);
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this.pokeballSelectBg = this.scene.add.image(0, 0, 'ball_window');
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this.pokeballSelectBg.setOrigin(0, 1);
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this.pokeballSelectContainer.add(this.pokeballSelectBg);
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let optionsTextContent = '';
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for (let pb = 0; pb < Object.keys(this.scene.pokeballCounts).length; pb++)
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optionsTextContent += `${getPokeballName(pb)}\n`;
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optionsTextContent += 'CANCEL';
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const optionsText = addTextObject(this.scene, 0, 0, optionsTextContent, TextStyle.WINDOW, { align: 'right', maxLines: 6 });
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optionsText.setOrigin(0, 0);
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optionsText.setPositionRelative(this.pokeballSelectBg, 42, 9);
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optionsText.setLineSpacing(12);
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this.pokeballSelectContainer.add(optionsText);
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this.countsText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 5 });
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this.countsText.setPositionRelative(this.pokeballSelectBg, 18, 9);
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this.countsText.setLineSpacing(12);
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this.pokeballSelectContainer.add(this.countsText);
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this.setCursor(0);
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}
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show(args: any[]) {
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super.show(args);
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this.updateCounts();
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this.pokeballSelectContainer.setVisible(true);
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this.setCursor(this.cursor);
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}
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processInput(keyCode: integer) {
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const keyCodes = Phaser.Input.Keyboard.KeyCodes;
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const ui = this.getUi();
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let success = false;
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const pokeballTypeCount = Object.keys(this.scene.pokeballCounts).length;
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if (keyCode === keyCodes.Z || keyCode === keyCodes.X) {
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success = true;
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if (keyCode === keyCodes.Z && this.cursor < pokeballTypeCount) {
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if (this.scene.pokeballCounts[this.cursor]) {
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(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.BALL, this.cursor);
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this.scene.ui.setMode(Mode.COMMAND);
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this.scene.ui.setMode(Mode.MESSAGE);
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success = true;
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} else
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ui.playError();
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} else {
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ui.setMode(Mode.COMMAND);
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success = true;
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}
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} else {
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switch (keyCode) {
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case keyCodes.UP:
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success = this.setCursor(this.cursor ? this.cursor - 1 : pokeballTypeCount);
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break;
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case keyCodes.DOWN:
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success = this.setCursor(this.cursor < pokeballTypeCount ? this.cursor + 1 : 0);
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break;
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}
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}
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if (success)
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ui.playSelect();
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}
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updateCounts() {
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this.countsText.setText(Object.values(this.scene.pokeballCounts).map(c => `x${c}`).join('\n'));
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}
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setCursor(cursor: integer): boolean {
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const ret = super.setCursor(cursor);
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, 'cursor');
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this.pokeballSelectContainer.add(this.cursorObj);
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}
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this.cursorObj.setPositionRelative(this.pokeballSelectBg, 12, 17 + 16 * this.cursor);
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return ret;
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}
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clear() {
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super.clear();
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this.pokeballSelectContainer.setVisible(false);
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this.eraseCursor();
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}
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eraseCursor() {
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if (this.cursorObj)
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this.cursorObj.destroy();
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this.cursorObj = null;
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}
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}
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@@ -61,7 +61,7 @@ export default class CommandUiHandler extends UiHandler {
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success = true;
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break;
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case 1:
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(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.BALL, this.cursor);
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ui.setModeWithoutClear(Mode.BALL);
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success = true;
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break;
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case 2:
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@@ -34,7 +34,7 @@ export default class SwitchCheckUiHandler extends AwaitableUiHandler {
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switchCheckText.setLineSpacing(12);
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switchCheckContainer.add(switchCheckText);
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this.setCursor(0)
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this.setCursor(0);
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}
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show(args: any[]) {
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@@ -7,11 +7,13 @@ import FightUiHandler from './fight-ui-handler';
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import MessageUiHandler from './message-ui-handler';
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import SwitchCheckUiHandler from './switch-check-ui-handler';
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import ModifierSelectUiHandler from './modifier-select-ui-handler';
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import BallUiHandler from './ball-ui-handler';
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export enum Mode {
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MESSAGE = 0,
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COMMAND,
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FIGHT,
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BALL,
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SWITCH_CHECK,
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MODIFIER_SELECT,
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PARTY
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@@ -29,6 +31,7 @@ export default class UI extends Phaser.GameObjects.Container {
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new BattleMessageUiHandler(scene),
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new CommandUiHandler(scene),
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new FightUiHandler(scene),
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new BallUiHandler(scene),
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new SwitchCheckUiHandler(scene),
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new ModifierSelectUiHandler(scene),
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new PartyUiHandler(scene)
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