Fix game not loading if save data is not found
parent
e6c7f5dc77
commit
a3e09ee5cc
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@ -685,8 +685,6 @@ export default class BattleScene extends Phaser.Scene {
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initMoveAnim(Moves.STRUGGLE).then(() => loadMoveAnimAssets(this, [ Moves.STRUGGLE ], true))
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]).then(() => {
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this.pushPhase(new LoginPhase(this));
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if (!bypassLogin)
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this.pushPhase(new ConsolidateDataPhase(this)); // TODO: Remove
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this.pushPhase(new TitlePhase(this));
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this.shiftPhase();
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@ -92,7 +92,7 @@ export class LoginPhase extends Phase {
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buttonActions: [
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() => {
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this.scene.ui.playSelect();
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loadData();
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updateUserInfo().then(() => this.end());
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}, () => {
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this.scene.unshiftPhase(new LoginPhase(this.scene, false));
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this.end();
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@ -300,53 +300,6 @@ export class TitlePhase extends Phase {
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}
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}
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// TODO: Remove
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export class ConsolidateDataPhase extends Phase {
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start(): void {
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super.start();
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Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`)
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.then(response => response.text())
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.then(response => {
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if (!response.length || response[0] !== '{') {
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console.log('System data not found: Loading legacy local system data');
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const systemDataStr = atob(localStorage.getItem('data'));
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemDataStr)
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.then(response => response.text())
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.then(error => {
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if (error) {
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console.error(error);
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return this.end();
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}
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Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}`)
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.then(response => response.text())
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.then(response => {
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if (!response.length || response[0] !== '{') {
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console.log('Session data not found: Loading legacy local session data');
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const sessionDataStr = atob(localStorage.getItem('sessionData'));
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}`, sessionDataStr)
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.then(response => response.text())
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.then(error => {
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if (error)
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console.error(error);
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window.location = window.location;
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});
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} else
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window.location = window.location;
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});
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});
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} else
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this.end();
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});
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}
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}
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export class SelectGenderPhase extends Phase {
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constructor(scene: BattleScene) {
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super(scene);
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@ -354,6 +354,10 @@ export class GameData {
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.then(response => response.text())
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.then(response => {
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if (!response.length || response[0] !== '{') {
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if (response.startsWith('failed to read save file')) {
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this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true);
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return resolve(true);
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}
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console.error(response);
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return resolve(false);
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}
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