Tweak for daily run final boss
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@@ -3392,7 +3392,7 @@ export function initMoves() {
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new AttackMove(Moves.SHEER_COLD, "Sheer Cold", Type.ICE, MoveCategory.SPECIAL, -1, 30, 5, -1, "The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.", -1, 0, 3)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr),
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new AttackMove(Moves.MUDDY_WATER, "Muddy Water", Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, -1, "The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.", 30, 0, 3)
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new AttackMove(Moves.MUDDY_WATER, "Muddy Water", Type.WATER, MoveCategory.SPECIAL, 110, 85, 10, -1, "The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.", 30, 0, 3)
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.attr(StatChangeAttr, BattleStat.ACC, -1)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.BULLET_SEED, "Bullet Seed", Type.GRASS, MoveCategory.PHYSICAL, 25, 100, 30, 56, "The user forcefully shoots seeds at the target two to five times in a row.", -1, 0, 3)
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