Add auto mode and various changes
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@@ -26,41 +26,7 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
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};
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if (prompt) {
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const originalCallback = callback;
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callback = () => {
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const wrappedTextLines = this.message.runWordWrap(this.message.text).split(/\n/g);
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const textLinesCount = wrappedTextLines.length;
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const lastTextLine = wrappedTextLines[wrappedTextLines.length - 1];
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const lastLineTest = this.scene.add.text(0, 0, lastTextLine, { font: '96px emerald' });
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lastLineTest.setScale(this.message.scale);
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const lastLineWidth = lastLineTest.displayWidth;
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lastLineTest.destroy();
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if (prompt) {
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if (this.prompt) {
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this.prompt.setPosition(lastLineWidth + 2, (textLinesCount - 1) * 18 + 2);
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this.prompt.play('prompt');
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}
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this.pendingPrompt = false;
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}
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this.awaitingActionInput = true;
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this.onActionInput = () => {
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if (this.prompt) {
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this.prompt.anims.stop();
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this.prompt.setVisible(false);
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}
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if (originalCallback) {
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if (callbackDelay) {
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this.textCallbackTimer = this.scene.time.delayedCall(callbackDelay, () => {
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if (this.textCallbackTimer) {
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this.textCallbackTimer.destroy();
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this.textCallbackTimer = null;
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}
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originalCallback();
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});
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} else
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originalCallback();
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}
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};
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};
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callback = () => this.showPrompt(originalCallback, callbackDelay);
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}
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if (delay) {
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this.clearText();
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@@ -94,6 +60,40 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
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}
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}
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showPrompt(callback: Function, callbackDelay: integer) {
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const wrappedTextLines = this.message.runWordWrap(this.message.text).split(/\n/g);
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const textLinesCount = wrappedTextLines.length;
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const lastTextLine = wrappedTextLines[wrappedTextLines.length - 1];
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const lastLineTest = this.scene.add.text(0, 0, lastTextLine, { font: '96px emerald' });
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lastLineTest.setScale(this.message.scale);
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const lastLineWidth = lastLineTest.displayWidth;
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lastLineTest.destroy();
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if (this.prompt) {
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this.prompt.setPosition(lastLineWidth + 2, (textLinesCount - 1) * 18 + 2);
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this.prompt.play('prompt');
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}
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this.pendingPrompt = false;
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this.awaitingActionInput = true;
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this.onActionInput = () => {
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if (this.prompt) {
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this.prompt.anims.stop();
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this.prompt.setVisible(false);
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}
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if (callback) {
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if (callbackDelay) {
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this.textCallbackTimer = this.scene.time.delayedCall(callbackDelay, () => {
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if (this.textCallbackTimer) {
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this.textCallbackTimer.destroy();
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this.textCallbackTimer = null;
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}
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callback();
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});
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} else
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callback();
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}
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};
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}
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clearText() {
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this.message.setText('');
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this.pendingPrompt = false;
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