fixed jungle healing only curing the user's status
parent
c5605c8db1
commit
a7579745ee
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@ -5917,7 +5917,7 @@ export function initMoves() {
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.attr(StatusEffectAttr, StatusEffect.BURN),
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new StatusMove(Moves.JUNGLE_HEALING, Type.GRASS, -1, 10, -1, 0, 8)
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.attr(HealAttr, 0.25, true, false)
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.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.FREEZE, StatusEffect.SLEEP)
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.attr(HealStatusEffectAttr, false, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.FREEZE, StatusEffect.SLEEP)
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.target(MoveTarget.USER_AND_ALLIES),
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new AttackMove(Moves.WICKED_BLOW, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
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.attr(CritOnlyAttr)
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