Add egg gacha system and various minor changes
Add egg gacha system; remove certain mythical Pokemon from the wild pool as egg exclusive; add egg vouchers with UI; rework Shiny Charm odds; fix trainer Pokemon shiny odds not properly ignoring Shiny Charm modifier
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@@ -1,4 +1,9 @@
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import { ModifierTier } from "../modifier/modifier-type";
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import { Type } from "./type";
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import * as Utils from "../utils";
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import BattleScene from "../battle-scene";
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import { Species } from "./species";
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import { getPokemonSpecies, speciesStarters } from "./pokemon-species";
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export const EGG_SEED = 1073741824;
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@@ -12,12 +17,99 @@ export class Egg {
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public id: integer;
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public tier: ModifierTier;
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public gachaType: GachaType;
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public hatchWaves: integer;
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public timestamp: integer;
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constructor(id: integer, gachaType: GachaType, timestamp: integer) {
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constructor(id: integer, gachaType: GachaType, hatchWaves: integer, timestamp: integer) {
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this.id = id;
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this.tier = Math.floor(id / EGG_SEED);
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this.gachaType = gachaType;
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this.hatchWaves = hatchWaves;
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this.timestamp = timestamp;
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}
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isManaphyEgg(): boolean {
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return this.tier === ModifierTier.COMMON && !(this.id % 255);
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}
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getKey(): string {
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if (this.isManaphyEgg())
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return 'manaphy';
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return this.tier.toString();
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}
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}
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export function getEggTierDefaultHatchWaves(tier: ModifierTier): integer {
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switch (tier) {
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case ModifierTier.COMMON:
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return 10;
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case ModifierTier.GREAT:
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return 25;
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case ModifierTier.ULTRA:
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return 50;
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}
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return 100;
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}
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export function getEggDescriptor(egg: Egg): string {
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if (egg.isManaphyEgg())
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return 'Manaphy';
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switch (egg.tier) {
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case ModifierTier.GREAT:
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return 'Rare';
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case ModifierTier.ULTRA:
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return 'Epic';
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case ModifierTier.MASTER:
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return 'Legendary';
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default:
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return 'Common';
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}
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}
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export function getEggHatchWavesMessage(hatchWaves: integer): string {
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if (hatchWaves <= 5)
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return 'Sounds can be heard coming from inside! It will hatch soon!';
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if (hatchWaves <= 15)
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return 'It appears to move occasionally. It may be close to hatching.';
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if (hatchWaves <= 50)
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return 'What will hatch from this? It doesn\'t seem close to hatching.';
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return 'It looks like this Egg will take a long time to hatch.';
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}
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export function getEggGachaTypeDescriptor(scene: BattleScene, egg: Egg): string {
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if (egg.isManaphyEgg())
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return '';
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switch (egg.gachaType) {
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case GachaType.LEGENDARY:
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return `Legendary Rate Up (${getPokemonSpecies(getLegendaryGachaSpeciesForTimestamp(scene, egg.timestamp)).getName()})`;
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case GachaType.TYPE:
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return `Type Rate Up (${Utils.toReadableString(Type[getTypeGachaTypeForTimestamp(scene, egg.timestamp)])})`;
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case GachaType.SHINY:
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return 'Shiny Rate Up';
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}
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}
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export function getLegendaryGachaSpeciesForTimestamp(scene: BattleScene, timestamp: integer): Species {
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const legendarySpecies = Object.entries(speciesStarters)
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.filter(s => s[1] >= 8 && s[1] <= 9)
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.map(s => parseInt(s[0]));
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let ret: Species;
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scene.executeWithSeedOffset(() => {
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ret = Phaser.Math.RND.pick(legendarySpecies);
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}, Utils.getSunday(new Date(timestamp)).getTime(), EGG_SEED.toString());
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return ret;
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}
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export function getTypeGachaTypeForTimestamp(scene: BattleScene, timestamp: integer): Type {
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const types = Utils.getEnumValues(Type);
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let ret: Type;
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scene.executeWithSeedOffset(() => {
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ret = Phaser.Math.RND.pick(types);
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}, Utils.getSunday(new Date(timestamp)).getTime(), EGG_SEED.toString());
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return ret;
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}
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