Add egg gacha system and various minor changes

Add egg gacha system; remove certain mythical Pokemon from the wild pool as egg exclusive; add egg vouchers with UI; rework Shiny Charm odds; fix trainer Pokemon shiny odds not properly ignoring Shiny Charm modifier
This commit is contained in:
Flashfyre committed 2023-12-19 23:51:48 -05:00
1 parent 50d4858caa
commit aa94e044ab
71 files changed
+4303 -2241

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+12 -1
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@@ -31,6 +31,14 @@ export class Achv {
this.conditionFunc = conditionFunc;
}
getName(): string {
return this.name;
}
getIconImage(): string {
return this.iconImage;
}
setSecret(hasParent?: boolean): this {
this.secret = true;
this.hasParent = !!hasParent;
@@ -118,10 +126,13 @@ export const achvs = {
MEGA_EVOLVE: new Achv('Megamorph', 'Mega evolve a Pokémon', 'mega_bracelet', 50),
SPLICE: new Achv('Infinite Fusion', 'Splice two Pokémon together with DNA Splicers', 'dna_splicers', 10),
MINI_BLACK_HOLE: new ModifierAchv('A Hole Lot of Items', 'Acquire a Mini Black Hole', 'mini_black_hole', 25, modifier => modifier instanceof TurnHeldItemTransferModifier).setSecret(),
CATCH_LEGENDARY: new Achv('Legendary', 'Catch a legendary Pokémon', 'mb', 50).setSecret(),
CATCH_MYTHICAL: new Achv('Mythical', 'Catch a mythical Pokémon', 'strange_ball', 50).setSecret(),
CATCH_LEGENDARY: new Achv('Legendary', 'Catch a legendary Pokémon', 'mb', 75).setSecret(),
SEE_SHINY: new Achv('Shiny', 'Find a shiny Pokémon in the wild', 'pb_gold', 75),
SHINY_PARTY: new Achv('That\'s Dedication', 'Have a full party of shiny Pokémon', 'shiny_charm', 100).setSecret(true),
HATCH_MYTHICAL: new Achv('Mythical Egg', 'Hatch a mythical Pokémon from an egg', 'pair_of_tickets', 75).setSecret(),
HATCH_LEGENDARY: new Achv('Legendary Egg', 'Hatch a legendary Pokémon from an egg', 'mystic_ticket', 100).setSecret(),
HATCH_SHINY: new Achv('Shiny Egg', 'Hatch a shiny Pokémon from an egg', 'golden_mystic_ticket', 100).setSecret(),
HIDDEN_ABILITY: new Achv('Hidden Potential', 'Catch a Pokémon with a hidden ability', 'ability_charm', 75),
PERFECT_IVS: new Achv('Certificate of Authenticity', 'Get perfect IVs on a Pokémon', 'blunder_policy', 100),
CLASSIC_VICTORY: new Achv('Undefeated', 'Beat the game in classic mode', 'relic_crown', 150)
+3 -1
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@@ -3,16 +3,18 @@ import { Egg, GachaType } from "../data/egg";
export default class EggData {
public id: integer;
public gachaType: GachaType;
public hatchWaves: integer;
public timestamp: integer;
constructor(source: Egg | any) {
const sourceEgg = source instanceof Egg ? source as Egg : null;
this.id = sourceEgg ? sourceEgg.id : source.id;
this.gachaType = sourceEgg ? sourceEgg.gachaType : source.gachaType;
this.hatchWaves = sourceEgg ? sourceEgg.hatchWaves : source.hatchWaves;
this.timestamp = sourceEgg ? sourceEgg.timestamp : source.timestamp;
}
toEgg(): Egg {
return new Egg(this.id, this.gachaType, this.timestamp);
return new Egg(this.id, this.gachaType, this.hatchWaves, this.timestamp);
}
}
+59 -1
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@@ -16,6 +16,7 @@ import { Setting, setSetting, settingDefaults } from "./settings";
import { achvs } from "./achv";
import EggData from "./egg-data";
import { Egg } from "../data/egg";
import { VoucherType, vouchers } from "./voucher";
interface SystemSaveData {
trainerId: integer;
@@ -23,6 +24,8 @@ interface SystemSaveData {
dexData: DexData;
unlocks: Unlocks;
achvUnlocks: AchvUnlocks;
voucherUnlocks: VoucherUnlocks;
voucherCounts: VoucherCounts;
eggs: EggData[];
gameVersion: string;
timestamp: integer;
@@ -54,6 +57,14 @@ interface AchvUnlocks {
[key: string]: integer
}
interface VoucherUnlocks {
[key: string]: integer
}
export interface VoucherCounts {
[type: string]: integer;
}
export interface DexData {
[key: integer]: DexEntry
}
@@ -96,6 +107,8 @@ export class GameData {
public achvUnlocks: AchvUnlocks;
public voucherUnlocks: VoucherUnlocks;
public voucherCounts: VoucherCounts;
public eggs: Egg[];
constructor(scene: BattleScene) {
@@ -109,6 +122,12 @@ export class GameData {
[Unlockables.SPLICED_ENDLESS_MODE]: false
};
this.achvUnlocks = {};
this.voucherUnlocks = {};
this.voucherCounts = {
[VoucherType.REGULAR]: 0,
[VoucherType.PLUS]: 0,
[VoucherType.PREMIUM]: 0
};
this.eggs = [];
this.initDexData();
this.loadSystem();
@@ -124,6 +143,8 @@ export class GameData {
dexData: this.dexData,
unlocks: this.unlocks,
achvUnlocks: this.achvUnlocks,
voucherUnlocks: this.voucherUnlocks,
voucherCounts: this.voucherCounts,
eggs: this.eggs.map(e => new EggData(e)),
gameVersion: this.scene.game.config.gameVersion,
timestamp: new Date().getTime()
@@ -141,7 +162,16 @@ export class GameData {
if (!localStorage.hasOwnProperty('data'))
return false;
const data = JSON.parse(atob(localStorage.getItem('data')), (k: string, v: any) => k.endsWith('Attr') ? BigInt(v) : v) as SystemSaveData;
const data = JSON.parse(atob(localStorage.getItem('data')), (k: string, v: any) => {
if (k === 'eggs') {
const ret: EggData[] = [];
for (let e of v)
ret.push(new EggData(e));
return ret;
}
return k.endsWith('Attr') ? BigInt(v) : v;
}) as SystemSaveData;
console.debug(data);
@@ -168,6 +198,20 @@ export class GameData {
}
}
if (data.voucherUnlocks) {
for (let v of Object.keys(data.voucherUnlocks)) {
if (vouchers.hasOwnProperty(v))
this.voucherUnlocks[v] = data.voucherUnlocks[v];
}
}
if (data.voucherCounts) {
Utils.getEnumKeys(VoucherType).forEach(key => {
const index = VoucherType[key];
this.voucherCounts[index] = data.voucherCounts[index] || 0;
});
}
this.eggs = data.eggs
? data.eggs.map(e => e.toEgg())
: [];
@@ -423,6 +467,20 @@ export class GameData {
});
}
updateSpeciesDexIvs(speciesId: Species, ivs: integer[]): void {
let dexEntry: DexEntry;
do {
dexEntry = this.scene.gameData.dexData[speciesId];
const dexIvs = dexEntry.ivs;
for (let i = 0; i < dexIvs.length; i++) {
if (dexIvs[i] < ivs[i])
dexIvs[i] = ivs[i];
}
if (dexIvs.filter(iv => iv === 31).length === 6)
this.scene.validateAchv(achvs.PERFECT_IVS);
} while (pokemonPrevolutions.hasOwnProperty(speciesId) && (speciesId = pokemonPrevolutions[speciesId]));
}
getSpeciesDefaultDexAttr(species: PokemonSpecies): bigint {
let ret = 0n;
const dexEntry = this.dexData[species.speciesId];
+106
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@@ -0,0 +1,106 @@
import BattleScene from "../battle-scene";
import { TrainerType, trainerConfigs } from "../data/trainer-type";
import { ModifierTier } from "../modifier/modifier-type";
import { Achv, achvs } from "./achv";
export enum VoucherType {
REGULAR,
PLUS,
PREMIUM
}
export class Voucher {
public id: string;
public voucherType: VoucherType;
public description: string;
private conditionFunc: (scene: BattleScene, args: any[]) => boolean;
constructor(voucherType: VoucherType, description: string, conditionFunc?: (scene: BattleScene, args: any[]) => boolean) {
this.description = description;
this.voucherType = voucherType;
this.conditionFunc = conditionFunc;
}
validate(scene: BattleScene, args: any[]): boolean {
return !this.conditionFunc || this.conditionFunc(scene, args);
}
getName(): string {
return getVoucherTypeName(this.voucherType);
}
getIconImage(): string {
return getVoucherTypeIcon(this.voucherType);
}
getTier(): ModifierTier {
switch (this.voucherType) {
case VoucherType.REGULAR:
return ModifierTier.GREAT;
case VoucherType.PLUS:
return ModifierTier.ULTRA;
case VoucherType.PREMIUM:
return ModifierTier.MASTER;
}
}
}
export function getVoucherTypeName(voucherType: VoucherType): string {
switch (voucherType) {
case VoucherType.REGULAR:
return 'Egg Voucher';
case VoucherType.PLUS:
return 'Egg Voucher Plus';
case VoucherType.PREMIUM:
return 'Egg Voucher Premium';
}
}
export function getVoucherTypeIcon(voucherType: VoucherType): string {
switch (voucherType) {
case VoucherType.REGULAR:
return 'coupon';
case VoucherType.PLUS:
return 'pair_of_tickets';
case VoucherType.PREMIUM:
return 'mystic_ticket';
}
}
export interface Vouchers {
[key: string]: Voucher
}
export const vouchers: Vouchers = {};
const voucherAchvs: Achv[] = [ achvs.CLASSIC_VICTORY ];
{
(function() {
const bossTrainerTypes = Object.keys(trainerConfigs)
.filter(tt => trainerConfigs[tt].isBoss && trainerConfigs[tt].getDerivedType() !== TrainerType.RIVAL);
for (let trainerType of bossTrainerTypes) {
const voucherType = trainerConfigs[trainerType].moneyMultiplier < 10
? VoucherType.REGULAR
: VoucherType.PLUS;
const key = TrainerType[trainerType];
vouchers[key] = new Voucher(voucherType, `Defeat ${trainerConfigs[trainerType].name}`);
}
for (let achv of voucherAchvs) {
const voucherType = achv.score >= 150
? VoucherType.PREMIUM
: achv.score >= 100
? VoucherType.PLUS
: VoucherType.REGULAR;
vouchers[achv.id] = new Voucher(voucherType, achv.description);
}
const voucherKeys = Object.keys(vouchers);
for (let k of voucherKeys)
vouchers[k].id = k;
})();
}