Implement Steam Engine ability
Have fun fusing this ability into something wacky.pull/51/head
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@ -2601,7 +2601,8 @@ export function initAbilities() {
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new Ability(Abilities.GULP_MISSILE, "Gulp Missile (N)", "When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.", 8)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.STALWART, "Stalwart (N)", "Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.", 8),
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new Ability(Abilities.STEAM_ENGINE, "Steam Engine (N)", "Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.", 8),
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new Ability(Abilities.STEAM_ENGINE, "Steam Engine", "Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.", 8)
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.FIRE || move.type === Type.WATER, BattleStat.SPD, 6),
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new Ability(Abilities.PUNK_ROCK, "Punk Rock", "Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.", 8)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SOUND_BASED), 1.3)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5)
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