Fix issue with battle continuing after enemy faint

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Flashfyre committed 2023-05-19 12:35:06 -04:00
1 parent b9f7ba173d
commit b0112c5acb
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@@ -192,7 +192,7 @@ export class GameData {
scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
});
scene.newArena(sessionData.arena.biome, sessionData.enemyField.length > 1);
scene.newArena(sessionData.arena.biome, true);
const battle = scene.newBattle(sessionData.waveIndex, sessionData.enemyField.length > 1);
sessionData.enemyField.forEach((enemyData, e) => {