Fix issue with battle continuing after enemy faint
This commit is contained in:
1 parent
b9f7ba173d
commit
b0112c5acb
3 files changed
+4
-3
No files matched your search
@@ -192,7 +192,7 @@ export class GameData {
|
||||
scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
|
||||
});
|
||||
|
||||
scene.newArena(sessionData.arena.biome, sessionData.enemyField.length > 1);
|
||||
scene.newArena(sessionData.arena.biome, true);
|
||||
const battle = scene.newBattle(sessionData.waveIndex, sessionData.enemyField.length > 1);
|
||||
|
||||
sessionData.enemyField.forEach((enemyData, e) => {
|
||||
|
||||
Reference in new issue
Block a user