diff --git a/src/phases.ts b/src/phases.ts index cba4d4d0f..f72394add 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -3174,7 +3174,7 @@ export class GameOverPhase extends BattlePhase { } handleUnlocks(): void { - if (this.victory) { + if (this.victory && this.scene.gameMode.isClassic) { if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE)); if (this.scene.getParty().filter(p => p.fusionSpecies).length && !this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE])