Add evolution items and new modifiers
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927f17b71f
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32 files changed
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@@ -43,7 +43,7 @@ export default class CommandUiHandler extends UiHandler {
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const messageHandler = this.getUi().getMessageHandler();
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messageHandler.bg.setTexture('bg_command');
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messageHandler.message.setWordWrapWidth(1110);
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messageHandler.showText(`What will\n${(this.scene as BattleScene).getPlayerPokemon().name} do?`, 0);
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messageHandler.showText(`What will\n${this.scene.getPlayerPokemon().name} do?`, 0);
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this.setCursor(this.cursor);
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}
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@@ -49,7 +49,7 @@ export default class FightUiHandler extends UiHandler {
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if (button === Button.CANCEL || button === Button.ACTION) {
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if (button === Button.ACTION) {
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if (((this.scene as BattleScene).getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, this.cursor))
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if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, this.cursor))
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success = true;
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else
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ui.playError();
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@@ -91,7 +91,7 @@ export default class FightUiHandler extends UiHandler {
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ui.add(this.cursorObj);
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}
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const moveset = (this.scene as BattleScene).getPlayerPokemon().moveset;
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const moveset = this.scene.getPlayerPokemon().moveset;
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const hasMove = cursor < moveset.length;
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@@ -114,7 +114,7 @@ export default class FightUiHandler extends UiHandler {
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}
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displayMoves() {
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const moveset = (this.scene as BattleScene).getPlayerPokemon().moveset;
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const moveset = this.scene.getPlayerPokemon().moveset;
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for (let m = 0; m < 4; m++) {
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const moveText = addTextObject(this.scene, m % 2 === 0 ? 0 : 100, m < 2 ? 0 : 16, '-', TextStyle.WINDOW);
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if (m < moveset.length)
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@@ -280,7 +280,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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}
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populatePartySlots() {
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const party = (this.scene as BattleScene).getParty();
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const party = this.scene.getParty();
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if (this.cursor < 6 && this.cursor >= party.length)
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this.cursor = party.length - 1;
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@@ -289,7 +289,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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for (let p in party) {
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const slotIndex = parseInt(p);
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const partySlot = new PartySlot(this.scene as BattleScene, slotIndex, party[p]);
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const partySlot = new PartySlot(this.scene, slotIndex, party[p]);
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this.scene.add.existing(partySlot);
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this.partySlotsContainer.add(partySlot);
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this.partySlots.push(partySlot);
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