Add evolution items and new modifiers
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@@ -280,7 +280,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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}
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populatePartySlots() {
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const party = (this.scene as BattleScene).getParty();
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const party = this.scene.getParty();
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if (this.cursor < 6 && this.cursor >= party.length)
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this.cursor = party.length - 1;
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@@ -289,7 +289,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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for (let p in party) {
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const slotIndex = parseInt(p);
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const partySlot = new PartySlot(this.scene as BattleScene, slotIndex, party[p]);
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const partySlot = new PartySlot(this.scene, slotIndex, party[p]);
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this.scene.add.existing(partySlot);
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this.partySlotsContainer.add(partySlot);
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this.partySlots.push(partySlot);
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