Fix Baton Pass crash
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@@ -30,6 +30,7 @@ export enum ChargeAnim {
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FLY_CHARGING = 1000,
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BOUNCE_CHARGING,
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DIG_CHARGING,
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FUTURE_SIGHT_CHARGING,
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DIVE_CHARGING,
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SOLAR_BEAM_CHARGING,
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SHADOW_FORCE_CHARGING,
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@@ -41,7 +42,10 @@ export enum ChargeAnim {
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DOOM_DESIRE_CHARGING,
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RAZOR_WIND_CHARGING,
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PHANTOM_FORCE_CHARGING,
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GEOMANCY_CHARGING
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GEOMANCY_CHARGING,
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SHADOW_BLADE_CHARGING,
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SOLAR_BLADE_CHARGING,
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BEAK_BLAST_CHARGING
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}
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export enum CommonAnim {
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@@ -182,8 +186,8 @@ class AnimFrame {
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constructor(x: number, y: number, zoomX: number, zoomY: number, angle: number, mirror: boolean, visible: boolean, blendType: AnimBlendType, pattern: integer,
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opacity: integer, colorR: integer, colorG: integer, colorB: integer, colorA: integer, toneR: integer, toneG: integer, toneB: integer, toneA: integer,
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flashR: integer, flashG: integer, flashB: integer, flashA: integer, locked: boolean, priority: integer, focus: AnimFocus, init?: boolean) {
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this.x = !init ? (x - 128) * 0.5 : x;
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this.y = !init ? (y - 224) * 0.5 : y;
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this.x = !init ? ((x || 0) - 128) * 0.5 : x;
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this.y = !init ? ((y || 0) - 224) * 0.5 : y;
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if (zoomX)
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this.zoomX = zoomX;
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else if (init)
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