Additional Move Change Fixes

pull/61/head
Matthew Olker 2024-04-08 08:25:58 -04:00 committed by Samuel H
parent efb957cd4b
commit b7130e28d9
1 changed files with 32 additions and 21 deletions

View File

@ -626,37 +626,19 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
ui.setMode(Mode.STARTER_SELECT).then(() => { ui.setMode(Mode.STARTER_SELECT).then(() => {
ui.showText('Select a move to swap out.', null, () => { ui.showText('Select a move to swap out.', null, () => {
ui.setModeWithoutClear(Mode.OPTION_SELECT, { ui.setModeWithoutClear(Mode.OPTION_SELECT, {
options: moveset.map((m, i) => { options: moveset.map((m: Moves, i: number) => {
return { return {
label: allMoves[m].name, label: allMoves[m].name,
handler: () => { handler: () => {
ui.setMode(Mode.STARTER_SELECT).then(() => { ui.setMode(Mode.STARTER_SELECT).then(() => {
ui.showText(`Select a move to swap with ${allMoves[m].name}.`, null, () => { ui.showText(`Select a move to swap with ${allMoves[m].name}.`, null, () => {
ui.setModeWithoutClear(Mode.OPTION_SELECT, { ui.setModeWithoutClear(Mode.OPTION_SELECT, {
options: this.speciesStarterMoves.filter(sm => sm !== m).map(sm => { options: this.speciesStarterMoves.filter((sm: Moves) => sm !== m).map(sm => {
// make an option for each available starter move // make an option for each available starter move
return { return {
label: allMoves[sm].name, label: allMoves[sm].name,
handler: () => { handler: () => {
const speciesId = this.lastSpecies.speciesId; this.swichMoveHandler(i, sm, m)
const existingMoveIndex = this.starterMoveset.indexOf(sm);
this.starterMoveset[i] = sm;
if (existingMoveIndex > -1)
this.starterMoveset[existingMoveIndex] = m;
const props: DexAttrProps = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.dexAttrCursor);
// form moves has the species but starterMoveData doesn't
if (!this.scene.gameData.starterMoveData.hasOwnProperty(speciesId) && pokemonFormLevelMoves.hasOwnProperty(speciesId)) {
this.scene.gameData.starterMoveData[speciesId] = pokemonFormLevelMoves.hasOwnProperty(speciesId)
? {}
: this.starterMoveset.slice(0) as StarterMoveset;
}
if (pokemonFormLevelMoves.hasOwnProperty(speciesId)) {
// does the species' starter move data have its form's starter moves and has it been updated
if (this.scene.gameData.starterMoveData[speciesId].hasOwnProperty(props.formIndex) && this.scene.gameData.starterMoveData[speciesId][props.formIndex][existingMoveIndex] !== sm)
this.scene.gameData.starterMoveData[speciesId][props.formIndex] = this.starterMoveset.slice(0) as StarterMoveset;
} else
this.scene.gameData.starterMoveData[speciesId] = this.starterMoveset.slice(0) as StarterMoveset;
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, false);
showSwapOptions(this.starterMoveset); showSwapOptions(this.starterMoveset);
} }
}; };
@ -805,6 +787,35 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
return success || error; return success || error;
} }
swichMoveHandler(i: number, newMove: Moves, move: Moves) {
const speciesId = this.lastSpecies.speciesId;
const existingMoveIndex = this.starterMoveset.indexOf(newMove);
this.starterMoveset[i] = newMove;
if (existingMoveIndex > -1)
this.starterMoveset[existingMoveIndex] = move;
const props: DexAttrProps = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.dexAttrCursor);
// species has different forms
if (pokemonFormLevelMoves.hasOwnProperty(speciesId)) {
// starterMoveData doesn't have base form moves
if (!this.scene.gameData.starterMoveData.hasOwnProperty(speciesId)){
this.scene.gameData.starterMoveData[speciesId] = this.starterMoveset.slice(0) as StarterMoveset;
}
const starterMoveData = this.scene.gameData.starterMoveData[speciesId]
// starterMoveData doesn't have active form moves
if (!starterMoveData.hasOwnProperty(props.formIndex)) {
this.scene.gameData.starterMoveData[speciesId][props.formIndex] = this.starterMoveset.slice(0) as StarterMoveset;
}
// does the species' starter move data have its form's starter moves and has it been updated
if (starterMoveData.hasOwnProperty(props.formIndex) && Array.isArray(starterMoveData[props.formIndex])) {
// active form move hasn't been updated
if (starterMoveData[props.formIndex][existingMoveIndex] !== newMove)
this.scene.gameData.starterMoveData[speciesId][props.formIndex] = this.starterMoveset.slice(0) as StarterMoveset;
}
} else
this.scene.gameData.starterMoveData[speciesId] = this.starterMoveset.slice(0) as StarterMoveset;
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, false);
}
updateInstructions(): void { updateInstructions(): void {
let instructionLines = [ ]; let instructionLines = [ ];
let cycleInstructionLines = []; let cycleInstructionLines = [];