Add option to disable move animations
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@@ -722,6 +722,41 @@ export abstract class BattleAnim {
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const userSprite = user.getSprite();
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const targetSprite = target.getSprite();
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const spriteCache: SpriteCache = {
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[AnimFrameTarget.GRAPHIC]: [],
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[AnimFrameTarget.USER]: [],
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[AnimFrameTarget.TARGET]: []
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};
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const spritePriorities: integer[] = [];
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const cleanUpAndComplete = () => {
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userSprite.setPosition(0, 0);
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userSprite.setScale(1);
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userSprite.setAlpha(1);
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userSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
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userSprite.setAngle(0);
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targetSprite.setPosition(0, 0);
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targetSprite.setScale(1);
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targetSprite.setAlpha(1);
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targetSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
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targetSprite.setAngle(0);
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if (!this.isHideUser())
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userSprite.setVisible(true);
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if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser()))
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targetSprite.setVisible(true);
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for (let ms of Object.values(spriteCache).flat()) {
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if (ms)
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ms.destroy();
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}
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if (this.bgSprite)
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this.bgSprite.destroy();
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if (callback)
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callback();
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};
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if (!scene.moveAnimations)
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return cleanUpAndComplete();
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const anim = this.getAnim();
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const userInitialX = user.x;
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@@ -735,13 +770,6 @@ export abstract class BattleAnim {
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let r = anim.frames.length;
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let f = 0;
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const spriteCache: SpriteCache = {
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[AnimFrameTarget.GRAPHIC]: [],
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[AnimFrameTarget.USER]: [],
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[AnimFrameTarget.TARGET]: []
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};
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const spritePriorities: integer[] = [];
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scene.tweens.addCounter({
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duration: Utils.getFrameMs(3),
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repeat: anim.frames.length,
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@@ -880,30 +908,6 @@ export abstract class BattleAnim {
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r--;
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},
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onComplete: () => {
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const cleanUpAndComplete = () => {
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userSprite.setPosition(0, 0);
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userSprite.setScale(1);
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userSprite.setAlpha(1);
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userSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
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userSprite.setAngle(0);
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targetSprite.setPosition(0, 0);
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targetSprite.setScale(1);
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targetSprite.setAlpha(1);
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targetSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
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targetSprite.setAngle(0);
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if (!this.isHideUser())
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userSprite.setVisible(true);
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if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser()))
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targetSprite.setVisible(true);
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for (let ms of Object.values(spriteCache).flat()) {
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if (ms)
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ms.destroy();
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}
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if (this.bgSprite)
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this.bgSprite.destroy();
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if (callback)
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callback();
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};
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for (let ms of Object.values(spriteCache).flat()) {
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if (ms && !ms.getData('locked'))
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ms.destroy();
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