Implemented Sturdy.
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@@ -131,6 +131,15 @@ export class PreDefendAbAttr extends AbAttr {
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}
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}
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export class PreDefendEndureAbAttr extends PreDefendAbAttr {
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applyPreDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (pokemon.getHpRatio() < 1 || (args[0] as Utils.NumberHolder).value < pokemon.hp)
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return false;
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return pokemon.addTag(BattlerTagType.ENDURING, 1);
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}
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}
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export class BlockItemTheftAbAttr extends AbAttr {
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apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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cancelled.value = true;
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@@ -798,6 +807,13 @@ export class BattlerTagImmunityAbAttr extends PreApplyBattlerTagAbAttr {
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export class BlockCritAbAttr extends AbAttr { }
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export class BlockOneHitKOAbAttr extends AbAttr {
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apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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cancelled.value = false;
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return true;
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}
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}
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export class IgnoreContactAbAttr extends AbAttr { }
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export class PreWeatherEffectAbAttr extends AbAttr {
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@@ -1610,7 +1626,9 @@ export function initAbilities() {
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.attr(PostTurnStatChangeAbAttr, BattleStat.SPD, 1),
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new Ability(Abilities.BATTLE_ARMOR, "Battle Armor", "Hard armor protects the Pokémon from critical hits.", 3)
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.attr(BlockCritAbAttr),
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new Ability(Abilities.STURDY, "Sturdy (N)", "It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.", 3),
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new Ability(Abilities.STURDY, "Sturdy", "It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.", 3)
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.attr(PreDefendEndureAbAttr)
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.attr(BlockOneHitKOAbAttr),
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new Ability(Abilities.DAMP, "Damp (N)", "Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.", 3),
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new Ability(Abilities.LIMBER, "Limber", "Its limber body protects the Pokémon from paralysis.", 3)
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.attr(StatusEffectImmunityAbAttr, StatusEffect.PARALYSIS),
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