Add WiP move replacement and UI transition

This commit is contained in:
Flashfyre committed 2023-04-06 22:24:13 -04:00
1 parent fa236a4f28
commit b9f21551f4
16 files changed
+505 -195

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+53 -14
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@@ -5,7 +5,7 @@ import CommandUiHandler from './command-ui-handler';
import PartyUiHandler from './party-ui-handler';
import FightUiHandler from './fight-ui-handler';
import MessageUiHandler from './message-ui-handler';
import SwitchCheckUiHandler from './switch-check-ui-handler';
import ConfirmUiHandler from './confirm-ui-handler';
import ModifierSelectUiHandler from './modifier-select-ui-handler';
import BallUiHandler from './ball-ui-handler';
import SummaryUiHandler from './summary-ui-handler';
@@ -15,15 +15,21 @@ export enum Mode {
COMMAND,
FIGHT,
BALL,
SWITCH_CHECK,
CONFIRM,
MODIFIER_SELECT,
PARTY,
SUMMARY
};
const transitionModes = [
Mode.PARTY,
Mode.SUMMARY
];
export default class UI extends Phaser.GameObjects.Container {
private mode: Mode;
private handlers: UiHandler[];
private overlay: Phaser.GameObjects.Rectangle;
constructor(scene: BattleScene) {
super(scene, 0, scene.game.canvas.height / 6);
@@ -34,7 +40,7 @@ export default class UI extends Phaser.GameObjects.Container {
new CommandUiHandler(scene),
new FightUiHandler(scene),
new BallUiHandler(scene),
new SwitchCheckUiHandler(scene),
new ConfirmUiHandler(scene),
new ModifierSelectUiHandler(scene),
new PartyUiHandler(scene),
new SummaryUiHandler(scene)
@@ -45,6 +51,10 @@ export default class UI extends Phaser.GameObjects.Container {
for (let handler of this.handlers) {
handler.setup();
}
this.overlay = this.scene.add.rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6, 0);
this.overlay.setOrigin(0, 0);
(this.scene as BattleScene).uiContainer.add(this.overlay);
this.overlay.setVisible(false);
}
getHandler() {
@@ -91,18 +101,47 @@ export default class UI extends Phaser.GameObjects.Container {
this.scene.sound.play('error');
}
setMode(mode: Mode, ...args: any[]) {
if (this.mode === mode)
return;
this.getHandler().clear();
this.mode = mode;
this.getHandler().show(args);
private setModeInternal(mode: Mode, clear: boolean, args: any[]): Promise<void> {
return new Promise(resolve => {
if (this.mode === mode) {
resolve();
return;
}
const doSetMode = () => {
this.getHandler().clear();
this.mode = mode;
this.getHandler().show(args);
resolve();
};
if (transitionModes.indexOf(this.mode) > -1 || transitionModes.indexOf(mode) > -1) {
this.overlay.setAlpha(0);
this.overlay.setVisible(true);
this.scene.tweens.add({
targets: this.overlay,
alpha: 1,
duration: 250,
onComplete: () => {
this.scene.time.delayedCall(250, () => {
doSetMode();
this.scene.tweens.add({
targets: this.overlay,
alpha: 0,
duration: 250,
onComplete: () => this.overlay.setVisible(false)
});
});
}
});
} else
doSetMode();
});
}
setModeWithoutClear(mode: Mode, ...args: any[]) {
if (this.mode === mode)
return;
this.mode = mode;
this.getHandler().show(args);
setMode(mode: Mode, ...args: any[]): Promise<void> {
return this.setModeInternal(mode, true, args);
}
setModeWithoutClear(mode: Mode, ...args: any[]): Promise<void> {
return this.setModeInternal(mode, false, args);
}
}