Implement Double Battles (#1)
* Add WiP logic for double battles * Minor changes for double battles * More fixes for double battles * Show battle info for both in double battles * Improvements to double battles * Add double battle version of party UI * Fix some issues with double battles * Updates to double battles * More work on double battles for stability * Fix issues with ability bar and evolution screen * Add chance for double battles
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@@ -43,7 +43,7 @@ export default class CommandUiHandler extends UiHandler {
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const messageHandler = this.getUi().getMessageHandler();
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messageHandler.bg.setTexture('bg_command');
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messageHandler.message.setWordWrapWidth(1110);
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messageHandler.showText(`What will\n${this.scene.getPlayerPokemon().name} do?`, 0);
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messageHandler.showText(`What will\n${(this.scene.getCurrentPhase() as CommandPhase).getPokemon().name} do?`, 0);
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this.setCursor(this.cursor);
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}
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@@ -65,7 +65,7 @@ export default class CommandUiHandler extends UiHandler {
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success = true;
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break;
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case 2:
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ui.setMode(Mode.PARTY, PartyUiMode.SWITCH);
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ui.setMode(Mode.PARTY, PartyUiMode.SWITCH, (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getFieldIndex());
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success = true;
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break;
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case 3:
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