Implement Double Battles (#1)
* Add WiP logic for double battles * Minor changes for double battles * More fixes for double battles * Show battle info for both in double battles * Improvements to double battles * Add double battle version of party UI * Fix some issues with double battles * Updates to double battles * More work on double battles for stability * Fix issues with ability bar and evolution screen * Add chance for double battles
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@@ -42,7 +42,9 @@ export type PokemonMoveSelectFilter = (pokemonMove: PokemonMove) => string;
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export default class PartyUiHandler extends MessageUiHandler {
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private partyUiMode: PartyUiMode;
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private fieldIndex: integer;
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private partyBg: Phaser.GameObjects.Image;
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private partyContainer: Phaser.GameObjects.Container;
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private partySlotsContainer: Phaser.GameObjects.Container;
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private partySlots: PartySlot[];
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@@ -67,7 +69,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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private static FilterAll = (_pokemon: PlayerPokemon) => null;
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public static FilterNonFainted = (pokemon: PlayerPokemon) => {
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if (!pokemon.hp)
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if (pokemon.isFainted())
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return `${pokemon.name} has no energy\nleft to battle!`;
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return null;
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};
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@@ -96,10 +98,10 @@ export default class PartyUiHandler extends MessageUiHandler {
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this.partyContainer = partyContainer;
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const partyBg = this.scene.add.image(0, 0, 'party_bg');
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partyContainer.add(partyBg);
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this.partyBg = this.scene.add.image(0, 0, 'party_bg');
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partyContainer.add(this.partyBg);
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partyBg.setOrigin(0, 1);
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this.partyBg.setOrigin(0, 1);
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const partySlotsContainer = this.scene.add.container(0, 0);
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partyContainer.add(partySlotsContainer);
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@@ -143,17 +145,20 @@ export default class PartyUiHandler extends MessageUiHandler {
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this.partyUiMode = args[0] as PartyUiMode;
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this.fieldIndex = args.length > 1 ? args[1] as integer : -1;
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this.partyContainer.setVisible(true);
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this.partyBg.setTexture(`party_bg${this.scene.currentBattle.double ? '_double' : ''}`);
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this.populatePartySlots();
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this.setCursor(this.cursor < 6 ? this.cursor : 0);
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if (args.length > 1 && args[1] instanceof Function)
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this.selectCallback = args[1];
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this.selectFilter = args.length > 2 && args[2] instanceof Function
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? args[2] as PokemonSelectFilter
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if (args.length > 2 && args[2] instanceof Function)
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this.selectCallback = args[2];
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this.selectFilter = args.length > 3 && args[3] instanceof Function
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? args[3] as PokemonSelectFilter
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: PartyUiHandler.FilterAll;
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this.moveSelectFilter = args.length > 3 && args[3] instanceof Function
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? args[3] as PokemonMoveSelectFilter
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this.moveSelectFilter = args.length > 4 && args[4] instanceof Function
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? args[4] as PokemonMoveSelectFilter
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: PartyUiHandler.FilterAllMoves;
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}
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@@ -226,7 +231,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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} else if (option === PartyOption.RELEASE) {
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this.clearOptions();
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ui.playSelect();
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if (this.cursor) {
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if (this.cursor >= this.scene.currentBattle.getBattlerCount()) {
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this.showText(`Do you really want to release ${pokemon.name}?`, null, () => {
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ui.setModeWithoutClear(Mode.CONFIRM, () => {
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ui.setMode(Mode.PARTY);
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@@ -292,12 +297,13 @@ export default class PartyUiHandler extends MessageUiHandler {
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success = this.setCursor(this.cursor < 6 ? this.cursor < slotCount - 1 ? this.cursor + 1 : 6 : 0);
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break;
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case Button.LEFT:
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if (this.cursor && this.cursor < 6)
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if (this.cursor >= this.scene.currentBattle.getBattlerCount() && this.cursor < 6)
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success = this.setCursor(0);
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break;
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case Button.RIGHT:
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if (!this.cursor)
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success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || 1 : 1);
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const battlerCount = this.scene.currentBattle.getBattlerCount();
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if (this.cursor < battlerCount)
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success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || battlerCount : battlerCount);
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break;
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}
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}
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@@ -411,10 +417,11 @@ export default class PartyUiHandler extends MessageUiHandler {
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case PartyUiMode.SWITCH:
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case PartyUiMode.FAINT_SWITCH:
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case PartyUiMode.POST_BATTLE_SWITCH:
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if (this.cursor) {
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if (this.cursor >= this.scene.currentBattle.getBattlerCount()) {
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this.options.push(PartyOption.SEND_OUT);
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if (this.partyUiMode !== PartyUiMode.FAINT_SWITCH
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&& this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === this.scene.getPlayerPokemon().id))
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&& this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier
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&& (m as SwitchEffectTransferModifier).pokemonId === this.scene.getPlayerField()[this.fieldIndex].id))
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this.options.push(PartyOption.PASS_BATON);
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}
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break;
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@@ -578,7 +585,9 @@ class PartySlot extends Phaser.GameObjects.Container {
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private slotHpOverlay: Phaser.GameObjects.Sprite;
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constructor(scene: BattleScene, slotIndex: integer, pokemon: PlayerPokemon) {
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super(scene, slotIndex ? 230.5 : 64, slotIndex ? -184 + 28 * slotIndex : -124);
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super(scene, slotIndex >= scene.currentBattle.getBattlerCount() ? 230.5 : 64,
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slotIndex >= scene.currentBattle.getBattlerCount() ? -184 + (scene.currentBattle.double ? -38 : 0)
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+ (28 + (scene.currentBattle.double ? 6 : 0)) * slotIndex : -124 + (scene.currentBattle.double ? -8 : 0) + slotIndex * 64);
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this.slotIndex = slotIndex;
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this.pokemon = pokemon;
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@@ -587,14 +596,16 @@ class PartySlot extends Phaser.GameObjects.Container {
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}
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setup() {
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const slotKey = `party_slot${this.slotIndex ? '' : '_main'}`;
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const battlerCount = (this.scene as BattleScene).currentBattle.getBattlerCount();
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const slotKey = `party_slot${this.slotIndex >= battlerCount ? '' : '_main'}`;
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const slotBg = this.scene.add.sprite(0, 0, slotKey, `${slotKey}${this.pokemon.hp ? '' : '_fnt'}`);
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this.slotBg = slotBg;
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this.add(slotBg);
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const slotPb = this.scene.add.sprite(this.slotIndex ? -85.5 : -51, this.slotIndex ? 0 : -20.5, 'party_pb');
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const slotPb = this.scene.add.sprite(this.slotIndex >= battlerCount ? -85.5 : -51, this.slotIndex >= battlerCount ? 0 : -20.5, 'party_pb');
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this.slotPb = slotPb;
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this.add(slotPb);
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@@ -609,7 +620,7 @@ class PartySlot extends Phaser.GameObjects.Container {
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this.add(slotInfoContainer);
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const slotName = addTextObject(this.scene, 0, 0, this.pokemon.name, TextStyle.PARTY);
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slotName.setPositionRelative(slotBg, this.slotIndex ? 21 : 24, this.slotIndex ? 3 : 10);
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slotName.setPositionRelative(slotBg, this.slotIndex >= battlerCount ? 21 : 24, this.slotIndex >= battlerCount ? 3 : 10);
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slotName.setOrigin(0, 0);
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const slotLevelLabel = this.scene.add.image(0, 0, 'party_slot_overlay_lv');
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@@ -621,7 +632,7 @@ class PartySlot extends Phaser.GameObjects.Container {
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slotLevelText.setOrigin(0, 0.25);
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const slotHpBar = this.scene.add.image(0, 0, 'party_slot_hp_bar');
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slotHpBar.setPositionRelative(slotBg, this.slotIndex ? 72 : 8, this.slotIndex ? 7 : 31);
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slotHpBar.setPositionRelative(slotBg, this.slotIndex >= battlerCount ? 72 : 8, this.slotIndex >= battlerCount ? 7 : 31);
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slotHpBar.setOrigin(0, 0);
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const hpRatio = this.pokemon.getHpRatio();
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@@ -669,8 +680,9 @@ class PartySlot extends Phaser.GameObjects.Container {
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}
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private updateSlotTexture(): void {
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this.slotBg.setTexture(`party_slot${this.slotIndex ? '' : '_main'}`,
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`party_slot${this.slotIndex ? '' : '_main'}${this.transfer ? '_swap' : this.pokemon.hp ? '' : '_fnt'}${this.selected ? '_sel' : ''}`);
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const battlerCount = (this.scene as BattleScene).currentBattle.getBattlerCount();
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this.slotBg.setTexture(`party_slot${this.slotIndex >= battlerCount ? '' : '_main'}`,
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`party_slot${this.slotIndex >= battlerCount ? '' : '_main'}${this.transfer ? '_swap' : this.pokemon.hp ? '' : '_fnt'}${this.selected ? '_sel' : ''}`);
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}
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}
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