Implement Double Battles (#1)

* Add WiP logic for double battles

* Minor changes for double battles

* More fixes for double battles

* Show battle info for both in double battles

* Improvements to double battles

* Add double battle version of party UI

* Fix some issues with double battles

* Updates to double battles

* More work on double battles for stability

* Fix issues with ability bar and evolution screen

* Add chance for double battles
This commit is contained in:
Samuel H authored and GitHub committed 2023-05-18 11:11:06 -04:00
1 parent e2d6890072
commit b9f7ba173d
31 files changed
+1583 -702

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@@ -12,12 +12,14 @@ import SummaryUiHandler from './summary-ui-handler';
import StarterSelectUiHandler from './starter-select-ui-handler';
import EvolutionSceneHandler from './evolution-scene-handler';
import BiomeSelectUiHandler from './biome-select-ui-handler';
import TargetSelectUiHandler from './target-select-ui-handler';
export enum Mode {
MESSAGE,
COMMAND,
FIGHT,
BALL,
TARGET_SELECT,
MODIFIER_SELECT,
PARTY,
SUMMARY,
@@ -54,6 +56,7 @@ export default class UI extends Phaser.GameObjects.Container {
new CommandUiHandler(scene),
new FightUiHandler(scene),
new BallUiHandler(scene),
new TargetSelectUiHandler(scene),
new ModifierSelectUiHandler(scene),
new PartyUiHandler(scene),
new SummaryUiHandler(scene),