Implement Double Battles (#1)
* Add WiP logic for double battles * Minor changes for double battles * More fixes for double battles * Show battle info for both in double battles * Improvements to double battles * Add double battle version of party UI * Fix some issues with double battles * Updates to double battles * More work on double battles for stability * Fix issues with ability bar and evolution screen * Add chance for double battles
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@@ -12,12 +12,14 @@ import SummaryUiHandler from './summary-ui-handler';
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import StarterSelectUiHandler from './starter-select-ui-handler';
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import EvolutionSceneHandler from './evolution-scene-handler';
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import BiomeSelectUiHandler from './biome-select-ui-handler';
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import TargetSelectUiHandler from './target-select-ui-handler';
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export enum Mode {
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MESSAGE,
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COMMAND,
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FIGHT,
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BALL,
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TARGET_SELECT,
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MODIFIER_SELECT,
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PARTY,
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SUMMARY,
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@@ -54,6 +56,7 @@ export default class UI extends Phaser.GameObjects.Container {
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new CommandUiHandler(scene),
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new FightUiHandler(scene),
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new BallUiHandler(scene),
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new TargetSelectUiHandler(scene),
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new ModifierSelectUiHandler(scene),
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new PartyUiHandler(scene),
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new SummaryUiHandler(scene),
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