have move fail if conditions are no longer met after bounce.
parent
d6ab5dd2d0
commit
bbbd55e265
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@ -2416,6 +2416,10 @@ export class MoveEffectPhase extends PokemonPhase {
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const tempTargets = targets;
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const tempTargets = targets;
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targets = [user];
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targets = [user];
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user = tempTargets[0];
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user = tempTargets[0];
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if (!this.move.getMove().applyConditions(targets[0], targets[0], this.move.getMove())) {
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this.scene.queueMessage(i18next.t('menu:attackFailed'));
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return this.end();
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}
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break;
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break;
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}
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}
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}
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}
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