Fix various shiny checks for palettes
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@@ -410,7 +410,7 @@ export default class SpritePipeline extends FieldSpritePipeline {
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const flatBaseColors: integer[] = [];
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const flatVariantColors: number[] = [];
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if ((sprite.parentContainer instanceof Pokemon ? sprite.parentContainer.isShiny() : !!data['shiny'])
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if ((sprite.parentContainer instanceof Pokemon ? sprite.parentContainer.shiny : !!data['shiny'])
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&& (variantColors = variantColorCache[sprite.parentContainer instanceof Pokemon ? sprite.parentContainer.getSprite().texture.key : data['spriteKey']]) && variantColors.hasOwnProperty(variant)) {
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const baseColors = Object.keys(variantColors[variant]);
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for (let c = 0; c < 32; c++) {
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