Salt Cure Full Implementation
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@@ -72,20 +72,24 @@ export default class CommandUiHandler extends UiHandler {
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if (button === Button.ACTION) {
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switch (cursor) {
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// Fight
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case 0:
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if ((this.scene.getCurrentPhase() as CommandPhase).checkFightOverride())
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return true;
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ui.setMode(Mode.FIGHT, (this.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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success = true;
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break;
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// Ball
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case 1:
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ui.setModeWithoutClear(Mode.BALL);
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success = true;
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break;
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// Pokemon
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case 2:
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ui.setMode(Mode.PARTY, PartyUiMode.SWITCH, (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getFieldIndex(), null, PartyUiHandler.FilterNonFainted);
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success = true;
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break;
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// Run
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case 3:
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(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.RUN, 0);
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success = true;
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