Make luck independent from shininess and variant
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@@ -97,6 +97,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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private pokemonGrowthRateText: Phaser.GameObjects.Text;
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private type1Icon: Phaser.GameObjects.Sprite;
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private type2Icon: Phaser.GameObjects.Sprite;
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private pokemonLuckLabelText: Phaser.GameObjects.Text;
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private pokemonLuckText: Phaser.GameObjects.Text;
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private pokemonGenderText: Phaser.GameObjects.Text;
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private pokemonUncaughtText: Phaser.GameObjects.Text;
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private pokemonAbilityLabelText: Phaser.GameObjects.Text;
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@@ -418,6 +420,14 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.type2Icon.setOrigin(0, 0);
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this.starterSelectContainer.add(this.type2Icon);
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this.pokemonLuckLabelText = addTextObject(this.scene, 8, 89, 'Luck:', TextStyle.WINDOW_ALT, { fontSize: '56px' });
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this.pokemonLuckLabelText.setOrigin(0, 0);
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this.starterSelectContainer.add(this.pokemonLuckLabelText);
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this.pokemonLuckText = addTextObject(this.scene, 8 + this.pokemonLuckLabelText.displayWidth + 2, 89, '0', TextStyle.WINDOW, { fontSize: '56px' });
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this.pokemonLuckText.setOrigin(0, 0);
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this.starterSelectContainer.add(this.pokemonLuckText);
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this.pokemonCandyIcon = this.scene.add.sprite(1, 12, 'items', 'candy');
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this.pokemonCandyIcon.setScale(0.5);
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this.pokemonCandyIcon.setOrigin(0, 0);
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@@ -1249,6 +1259,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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if (this.speciesStarterDexEntry?.caughtAttr) {
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const colorScheme = starterColors[species.speciesId];
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const luck = this.scene.gameData.getDexAttrLuck(this.speciesStarterDexEntry.caughtAttr);
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this.pokemonLuckText.setVisible(!!luck);
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this.pokemonLuckText.setText(luck.toString());
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this.pokemonLuckText.setTint(getVariantTint(Math.min(luck - 1, 2) as Variant));
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this.pokemonLuckLabelText.setVisible(this.pokemonLuckText.visible);
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this.pokemonGrowthRateText.setText(Utils.toReadableString(GrowthRate[species.growthRate]));
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this.pokemonGrowthRateText.setColor(getGrowthRateColor(species.growthRate));
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this.pokemonGrowthRateText.setShadowColor(getGrowthRateColor(species.growthRate, true));
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@@ -1310,6 +1326,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.pokemonGrowthRateLabelText.setVisible(false);
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this.type1Icon.setVisible(false);
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this.type2Icon.setVisible(false);
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this.pokemonLuckLabelText.setVisible(false);
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this.pokemonLuckText.setVisible(false);
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this.pokemonUncaughtText.setVisible(true);
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this.pokemonAbilityLabelText.setVisible(false);
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this.pokemonPassiveLabelText.setVisible(false);
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@@ -1334,6 +1352,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.pokemonGrowthRateLabelText.setVisible(false);
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this.type1Icon.setVisible(false);
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this.type2Icon.setVisible(false);
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this.pokemonLuckLabelText.setVisible(false);
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this.pokemonLuckText.setVisible(false);
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this.pokemonUncaughtText.setVisible(!!species);
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this.pokemonAbilityLabelText.setVisible(false);
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this.pokemonPassiveLabelText.setVisible(false);
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@@ -16,7 +16,7 @@ import { getBiomeName } from "../data/biomes";
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import { Nature, getNatureStatMultiplier } from "../data/nature";
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import { loggedInUser } from "../account";
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import { PlayerGender } from "../system/game-data";
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import { getVariantTint } from "#app/data/variant";
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import { Variant, getVariantTint } from "#app/data/variant";
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enum Page {
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PROFILE,
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@@ -604,6 +604,17 @@ export default class SummaryUiHandler extends UiHandler {
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if (this.pokemon.isTerastallized())
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profileContainer.add(getTypeIcon(types.length, this.pokemon.getTeraType(), true));
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if (this.pokemon.luck) {
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const luckLabelText = addTextObject(this.scene, 141, 28, 'Luck:', TextStyle.SUMMARY_ALT);
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luckLabelText.setOrigin(0, 0);
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profileContainer.add(luckLabelText);
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const luckText = addTextObject(this.scene, 141 + luckLabelText.displayWidth + 2, 28, this.pokemon.luck.toString(), TextStyle.SUMMARY);
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luckText.setOrigin(0, 0);
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luckText.setTint(getVariantTint((Math.min(this.pokemon.luck - 1, 2)) as Variant));
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profileContainer.add(luckText);
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}
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const ability = this.pokemon.getAbility(true);
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const abilityNameText = addTextObject(this.scene, 7, 66, ability.name, TextStyle.SUMMARY_ALT);
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