Add Focus Band item
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@@ -1150,8 +1150,8 @@ export class WeatherEffectPhase extends CommonAnimPhase {
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if (this.weather.isDamaging()) {
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const inflictDamage = (pokemon: Pokemon) => {
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this.scene.queueMessage(getWeatherDamageMessage(this.weather.weatherType, pokemon));
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pokemon.damage(Math.ceil(pokemon.getMaxHp() / 16));
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this.scene.unshiftPhase(new DamagePhase(this.scene, pokemon.isPlayer()));
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pokemon.damage(Math.ceil(pokemon.getMaxHp() / 16));
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};
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const playerPokemon = this.scene.getPlayerPokemon();
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