Add Focus Band item

This commit is contained in:
Flashfyre committed 2023-04-23 21:31:06 -04:00
1 parent e7c0c1abd4
commit c1e048e9af
6 files changed
+65 -14

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+3 -3
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@@ -177,9 +177,9 @@ export class ConfusedTag extends BattlerTag {
const atk = pokemon.getBattleStat(Stat.ATK);
const def = pokemon.getBattleStat(Stat.DEF);
const damage = Math.ceil(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * ((Utils.randInt(15) + 85) / 100));
pokemon.damage(damage);
pokemon.scene.queueMessage('It hurt itself in its\nconfusion!');
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
pokemon.damage(damage);
(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
}
}
@@ -206,8 +206,8 @@ export class SeedTag extends BattlerTag {
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, !pokemon.isPlayer(), CommonAnim.LEECH_SEED));
const damage = Math.max(Math.floor(pokemon.getMaxHp() / 8), 1);
pokemon.damage(damage);
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
pokemon.damage(damage);
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, !pokemon.isPlayer(), damage, getPokemonMessage(pokemon, '\'s health is\nsapped by LEECH SEED!'), false, true));
}
@@ -240,8 +240,8 @@ export class NightmareTag extends BattlerTag {
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CURSE)); // TODO: Update animation type
const damage = Math.ceil(pokemon.getMaxHp() / 4);
pokemon.damage(damage);
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
pokemon.damage(damage);
}
return ret;
+3 -3
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@@ -746,9 +746,9 @@ export class RecoilAttr extends MoveEffectAttr {
return false;
const recoilDamage = Math.max(Math.floor(user.turnData.damageDealt / 4), 1);
user.damage(recoilDamage);
user.scene.unshiftPhase(new DamagePhase(user.scene, user.isPlayer(), MoveResult.OTHER));
user.scene.queueMessage(getPokemonMessage(user, ' is hit\nwith recoil!'));
user.damage(recoilDamage);
return true;
}
@@ -763,8 +763,8 @@ export class SacrificialAttr extends MoveEffectAttr {
if (!super.apply(user, target, move, args))
return false;
user.damage(user.getMaxHp());
user.scene.unshiftPhase(new DamagePhase(user.scene, user.isPlayer(), MoveResult.OTHER));
user.damage(user.getMaxHp());
return true;
}
@@ -959,7 +959,7 @@ export class ClearWeatherAttr extends MoveEffectAttr {
export class OneHitKOAttr extends MoveHitEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
target.hp = 0;
target.damage(target.hp, true);
user.scene.queueMessage('It\'s a one-hit KO!');
return true;
}