Fix counter and mirror coat implementation
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@@ -2356,10 +2356,7 @@ export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet {
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set = [ opponents[Utils.randInt(opponents.length)] ];
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break;
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case MoveTarget.ATTACKER:
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set = user.turnData.attacksReceived.length
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? [ user.scene.getPokemonById(user.turnData.attacksReceived[0].sourceId) ]
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: [];
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break;
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return { targets: [ -1 as BattlerIndex ], multiple: false };
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case MoveTarget.NEAR_ALLY:
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case MoveTarget.ALLY:
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set = [ user.getAlly() ];
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