Fix some bugs
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@@ -1,7 +1,7 @@
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import BattleScene, { startingLevel, startingWave } from "./battle-scene";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult } from "./pokemon";
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import * as Utils from './utils';
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, HitsTagAttr, MissEffectAttr, MoveCategory, MoveEffectAttr, MoveFlags, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr } from "./data/move";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr } from "./data/move";
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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@@ -588,7 +588,7 @@ export class CommandPhase extends FieldPhase {
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const moveQueue = playerPokemon.getMoveQueue();
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while (moveQueue.length && moveQueue[0]
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&& moveQueue[0].move && (playerPokemon.moveset.find(m => m.moveId === moveQueue[0].move)
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&& moveQueue[0].move && (!playerPokemon.moveset.find(m => m.moveId === moveQueue[0].move)
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|| !playerPokemon.moveset[playerPokemon.moveset.findIndex(m => m.moveId === moveQueue[0].move)].isUsable(moveQueue[0].ignorePP)))
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moveQueue.shift();
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@@ -659,9 +659,10 @@ export class CommandPhase extends FieldPhase {
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break;
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case Command.BALL:
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if (this.scene.arena.biomeType === Biome.END) {
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this.scene.ui.setMode(Mode.COMMAND);
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.showText(`A strange force\nprevents using ${getPokeballName(PokeballType.POKEBALL)}s.`, null, () => {
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this.scene.ui.clearText();
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this.scene.ui.showText(`A strange force\nprevents using POKé BALLS.`, null, () => {
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this.scene.ui.showText(null, 0);
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this.scene.ui.setMode(Mode.COMMAND);
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}, null, true);
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} else if (cursor < 4) {
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@@ -1028,8 +1029,8 @@ abstract class MoveEffectPhase extends PokemonPhase {
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target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
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}
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// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
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if (!isProtected && target.hp && !this.move.getMove().getAttrs(ChargeAttr).filter(ca => (ca as ChargeAttr).chargeEffect).length)
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applyMoveAttrs(MoveHitEffectAttr, user, target, this.move.getMove());
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if (!isProtected && !this.move.getMove().getAttrs(ChargeAttr).filter(ca => (ca as ChargeAttr).chargeEffect).length)
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applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveHitEffectAttr && (!!target.hp || (attr as MoveHitEffectAttr).selfTarget), user, target, this.move.getMove());
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}
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this.end();
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});
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