Implement Pokemon fusion icons

This commit is contained in:
Flashfyre committed 2024-04-10 10:57:06 -04:00
1 parent 973eefee1d
commit ca778e07d5
7 files changed
+80 -21

No files matched your search

+2 -3
View File
@@ -795,7 +795,7 @@ class PartySlot extends Phaser.GameObjects.Container {
private slotBg: Phaser.GameObjects.Image;
private slotPb: Phaser.GameObjects.Sprite;
private pokemonIcon: Phaser.GameObjects.Sprite;
private pokemonIcon: Phaser.GameObjects.Container;
private iconAnimHandler: PokemonIconAnimHandler;
constructor(scene: BattleScene, slotIndex: integer, pokemon: PlayerPokemon, iconAnimHandler: PokemonIconAnimHandler, partyUiMode: PartyUiMode, tmMoveId: Moves) {
@@ -825,8 +825,7 @@ class PartySlot extends Phaser.GameObjects.Container {
this.add(slotPb);
this.pokemonIcon = this.scene.add.sprite(slotPb.x, slotPb.y, this.pokemon.getIconAtlasKey(true));
this.pokemonIcon.setFrame(this.pokemon.getIconId(true));
this.pokemonIcon = (this.scene as BattleScene).addPokemonIcon(this.pokemon, slotPb.x, slotPb.y, 0.5, 0.5, true);
this.add(this.pokemonIcon);